Context is everything, and the opening image that The Riftbreaker offers is a jarring one.
Author: Daniel Weissenberger
The Last Casualty Is Sanity
HIGH Perfect flanking is always a delight.
LOW Trying to find enough supplies to keep from starving.
WTF Seriously, what language is that?
They Keep Pulling Him Back In!
HIGH The ending of Yakuza 5 is one of the most perfect scenes in gaming.
LOW Why aren’t Yakuza: Dead Souls and the Samurai games included in this edition?
WTF Okay, I now get why those missions were originally cut.
Where Does He Get Those Wonderful Toys?
HIGH That’s a way more satisfying final boss fight than the original.
LOW Groups of more than two zombies can stun-lock like mad.
WTF I’m sad that the giant worm boss didn’t make the cut.
It’s Still 1996 Somewhere
HIGH The final boss fight with its puzzle elements.
LOW The chair puzzle somehow makes less than zero sense.
WTF How is no one being sued over this?
Growing Up Atelier
HIGH I have a pet Puni!
LOW The confusing harvesting system made me miss important items.
WTF That is certainly one adventurous goat!
This isn’t a best-of list. There’s no reason to bother with one of those, since I’ve already been clear about the fact that the best game of the last decade is Deadly Premonition, and there’s no reason for me to spend time trying to justify the obvious truth of that statement.
Rustler’s alternate title “Grand Theft Horse” lets players know almost everything they need to about the premise. As a classic-GTA throwback offering a top-down camera and random, bloody violence, Rustler puts players in control of a petty criminal who elects to work his way up through the bleak medieval world he’s been born into via a series of thefts, murders, and extravagant pranks.
As a steampunk puzzle-platformer set in a lush fantasy world, Project Grove puts players in the shoes of an alchemist hunting for magical plants to catalog and research.
HIGH The first boss fight is kind of okay!
LOW The jumping is awful, and it’s a platformer.
WTF I suspect that zero people playtested the rocket-pack sequence.