Author: Daniel Weissenberger

PixARK Preview

PixARK makes a strong case that developers should start with a tutorial. It doesn’t have to be comprehensive – games can have layered systems, and it’s fine for players to be learning new things right up until the credits roll. However, if they can’t explain how to get through the first couple of hours of their game, it might be time to go back to the drawing board.


Vampyr Review

Blood Will Out

HIGH The no-murder ending is worth the crazy amount of work it takes to unlock.

LOW The ‘trap room’ fight. Also, the recipes for medicine can be easily missed!

WTF It answers the question ‘what if Bloodborne didn’t hate you for trying to play it?’


Hunting Simulator Review

The Ultimate Predator

HIGH Finally tracking down a black bear on a moonless night.

LOW Being forced to hunt rabbits – again – to unlock the next level.

WTF How am I supposed to tell which of these sheep is legendarily formidable? They’re just sheep!


Tokyo Xanadu EX+ Review

They’re Pushing Into Our World…

HIGH Wiping out a boss in seconds by unloading a chain of six super attacks on it.

LOW Picking the wrong partner for a dungeon because I had to choose before knowing what was inside.

WTF So we’re just going to watch a whole musical performance now?