2011’s Deus Ex: Human Revolution is likely my favorite game of its generation. I haven’t been that enamored with a game in a long time, and I’m reasonably sure I’ve played through it (and its Director’s Cut version) roughly 600 times. I might be exaggerating a little there, but just a little.
Author: Corey Motley
In my recent review of Hitman Episode 2, one complaint was about the “Elusive Target” missions — despite the game debuting two months ago, that section of the Hitman menu remained blank. IO Interactive hadn’t said what those missions would consist of, nor had they set a release date for them. As luck would have it, the first Elusive Mission launched the day my review went live, so consider this an amendment about this formerly-absent content.
A perfect murder
HIGH Feels like a love letter to fans
LOW Save restrictions in secondary game modes
WTF NPCs still referencing a target and not reacting much after he’s been killed
Terrible parent simulator
HIGH Deleting it from my hard drive after finishing it
LOW Several documents with 20+ lines in tiny text
WTF How can a developer with a pedigree make something so stale?
Suspending time and disbelief
HIGH The environmental designs
LOW The garbage story
WTF Can we stop saying "countermeasure" every ten seconds, please?
Fallout + Pokemon + Fight Club = Boredom
HIGH New cosmetic settlement items
LOW No new quests to justify the new items
WTF Bethesda's still pushing the weakest part of Fallout 4—the settlements
Fallout: Real Steel Edition
HIGH Robot companions' sassy dialogue
LOW Not enough new weapons
WTF Turning sweet little Curie into a lethal monster
Just like old times
HIGH It's only as hand-holding as players want it to be.
LOW Weird bugs destroying perfectly-planned progress.
WTF Sometimes I can manually save, and sometimes I can't? Huh?