Author: Corey Motley

Videogame Logic and Homefront: The Revolution

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I’m going to discuss videogame logic for a little while here, and I realize that this is a tough thing to do. Over my years in gaming I’ve become very selective about how far I can suspend my disbelief. I’ve thought long and hard about it, and I just can’t explain it.


This Is Not A Review: Fallout 4 Vault-Tec Workshop DLC

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Brad Gallaway recently rolled out a new column titled This Is Not A Review. In it he discusses general impressions, ideas and thoughts on any given game he’s playing, but not reviewing. It’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. I’m hijacking his column to offer my impressions on Fallout 4‘s latest DLC — Vault-Tec Workshop, which is developed and published by Bethesda for Xbox One, PS4 and PC.


The Future of Hitman As A Platform

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I’m holding out hope that IO Interactive’s new version of Hitman ends up being successful. It’s already getting good reviews. As I’m writing this, Chapter 1 has a 77 on Metacritic, Chapter 2 has an 84 and Chapter 3 has a 75 for the Playstation 4 versions. Those aren’t extraordinary scores, but this is without a doubt the best Hitman has been since series favorite Blood Money, which launched a decade ago.


Doom’s Bosses Can Go Back to Hell

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I recently played id Software’s new Doom. I found it to be an exhilarating, agile shooter whose pace will most likely leave me seeking more of the same from other shooters in the future. However, the blistering pace nearly came to a forced halt a few times during the campaign.