Trouble On The Moon

HIGH The crisscrossing tale of a corporate cover-up.
LOW Zero onboarding assistance after a year.
WTF The speech check challenges seem unusually difficult?
HIGH The crisscrossing tale of a corporate cover-up.
LOW Zero onboarding assistance after a year.
WTF The speech check challenges seem unusually difficult?
HIGH The unexpected survival-horror segment.
LOW Getting stuck in the environment multiple times.
WTF Why stick to the Portal playbook so closely?
HIGH The satisfying throwing knife pick-up animation.
LOW Little variation in an overlong game.
WTF Undefeatable enemies!?
HIGH The combat consistently made my pulse pound.
LOW The checkpoint system.
WTF That… was the ending?
HIGH A new story with similar gameplay.
LOW The unpredictable chase sequences.
WTF Why can’t I open a door with a single button press?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: The Spectrum Retreat, developed by Dan Smith Studios and published by Ripstone.
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