Author: Corey Motley

Superliminal Review

A Matter Of Perspective

HIGH The unexpected survival-horror segment.

LOW Getting stuck in the environment multiple times.

WTF Why stick to the Portal playbook so closely?


Hitman 2 Review

Same Hit, Different Day

HIGH Taking out two targets by derailing a train into them.

LOW The mess of a story attempting to link each level together.

WTF Agent 47 remaining undetected as a white guy wearing native costumes in foreign countries.


This Is Not A Review: The Spectrum Retreat

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: The Spectrum Retreat, developed by Dan Smith Studios and published by Ripstone.


Prey: Mooncrash Review

Groundhog Prey

HIGH Exploring new areas in the Prey universe.

LOW The difficulty growing more aggressive the longer I played.

WTF That disgusting broken bone leg-crunch sound? Yeeeeeesh!


SOMA (Safe Mode) Review

Better Safe Than Sorry

HIGH Safe Mode opens the door for timid players to experience SOMA’s story.

LOW Chase sequences now lack a sense of danger.

WTF I’ll never get used to using the right trigger to interact with objects.


Hitman GOTY Edition Announced

Hitman developer IO Interactive has had a rollercoaster of a year.

Halloween 2016 marked the final release of new content for the rebooted version of the franchise, and Square Enix (Hitman‘s publisher) announced it was parting ways with IO Interactive. While the pub let IO keep the Hitman IP, its future was unclear. However, the first act of IO as an independent developer was announced today.