Author: Brandon Erickson

Sonic and the Secret Rings – Review

Read review of Sonic and the Secret RingsFrom its incongruous RPG-style leveling up to its endless recycling of levels to its utterly ridiculous Arabian Nights-themed story, Sonic and the Secret Rings feels horribly padded from top to bottom. To top it off, the sloppy controls make the game way harder than it should be. There might be a serviceable game buried somewhere in here, but I don't think it's worth anyone's time to try and find it.

Wii Sports – Review

Read review of Wii SportsWii Sports comes as something of a pleasant surprise. Going against the longstanding trend of increasing game complexity, Nintendo has created what is arguably the most accessible videogame ever made, rivaling the likes of Pong and Pac-Man in sheer simplicity.

Guitar Hero II – Review

Read review of Guitar Hero IIFor a long time I resisted playing the original Guitar Hero. I had read the rave reviews. I had heard the buzz from friends. But I dismissed it out of hand, figuring that it was somehow beneath me. Being an accomplished guitarist, why would I want to pay 80 dollars to play songs on a fake guitar that I can already play in real life? So when Guitar Hero II came out, I hardly gave it a thought.

Killer7 Second Opinion

The cel-shaded look and trance-like audio form a strikingly edgy and elegant whole. Jason's description perfectly captures the bold minimalism that permeates the game, from the chapter start screens that require the player to guide a laser sight over a black silhouette of the level's antagonist and blast it into a spatter of red dots, to the "game over" screens that consist of stark renderings of the characters' agonized faces that would look right at home in a contemporary art gallery.

God of War – Second Opinion

Instantly accessible and consistently thrilling, God of War represents a truly great achievement in action game design—a game that within minutes of pressing the start button has players ripping undead soldiers in half, tearing the wings off harpies, and subduing giant hydras through sheer brute force. Though not a groundbreaking game, it is a visually and aurally exciting one, and stands as arguably the most outstanding example of its kind.