Games that use a cel-shaded style, such as Wind Waker, Killer7, and Okami, tend to look more visually coherent and artistically whole than their realism-focused brethren. Gears of War looks absolutely amazing today. But someday it will probably look more dated than Okami.
Author: Brandon Erickson
There's no rule that says Stephen Spielberg shouldn't be allowed to make a Jenga-like videogame. It just feels so completely out of left field and so totally unrelated and uninformed by all of the things that make Spielberg who he is. It'd be like if Spielberg suddenly decided to team up with Nike and create a new running shoe and that after the shoe finally came out it just turned out to be, well, a pretty good running shoe.
I attended what I would consider to be a pretty typical public high school. We had a wide range of personalities and social cliques. There were occasional fights and pranks and general instances of trouble making. A few of the teachers seemed a bit strange. But for the most part, the students were reasonably well behaved and the teachers were, by and large, competent and conscientious. In short, my high school was absolutely nothing like Bulworth Academy, the setting for Rockstar's Bully: Scholarship Edition.
According to ESRB, this game contains: Animated Blood, Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence
The link between videogame experience and surgical ability has been widely reported in the media. Until now, however, there has been no published research regarding the question of how videogame experience affects the speed of surgical skill acquisition.
Music can't really make the game part of a game better. With the exception of rhythm-based games, music doesn't really have any connection to gameplay. Which kind of begs the question: to what extent is it fair to judge a game by its music?
I haven't played Grand Theft Auto IV yet, and I probably won't play it for quite a while. But that doesn't mean it isn't exerting an influence on my life. Like many people, I've been keeping track of the game's astronomically high Metacritic ranking, and it's safe to say that I'm pretty damn stoked about the possibility of playing it. The problem is that I'm currently in the midst of a competing set of interests and commitments, which for sake of brevity I'll simply refer to as "life."
It seems that as long as there are videogames there will be scientific studies trying to prove how harmful they are. The credibility of these studies varies widely, ranging from rigorous and well thought out to flawed and utterly misleading. An article in the upcoming May issue of the Journal of Experimental and Social Psychology entitled "The effect of the amount of blood in a violent video game on aggression, hostility, and arousal" lies a little closer to the dubious end of the spectrum.
For most people, the idea of "virtual reality" probably conjures up images like those from The Lawnmower Man or The Matrix, with a heavy emphasis on visual realism. The upcoming May issue of Computers in Human Behavior, however, looks at the rather foreign concept of virtual reality for the blind.
I can't count the number of times I've heard people talk about getting bested at a videogame by a kid. These stories typically involve people in their thirties playing games with their kids and getting totally dominated, which then leads them to talk to their friends about how they can't believe how good this kid is at playing videogames. We've all heard some version of this, or perhaps experienced it firsthand.