First Glances, Second Chances
HIGH "Let's re-release Deadly Premonition!"
LOW "Let's add a ridiculous story bit that confuses Joe Gamer even more!"
WTF "Let's charge for DLC when the game is almost exactly the same!"
HIGH "Let's re-release Deadly Premonition!"
LOW "Let's add a ridiculous story bit that confuses Joe Gamer even more!"
WTF "Let's charge for DLC when the game is almost exactly the same!"
HIGH "Eat Ray of Destructionnnnnnnnn!!"
LOW Multiplayer doesn't always bring people together.
WTF Did I just sell The One Ring for 3,000 gold?
Here's our interview with Tommy Refenes of Team Meat!
In this interview, we discuss everything Super Meat Boy, Tommy's appearance in (the excellent) Indie Game: The Movie, his new game, Mew-Genics, and the act of tessellating someone's face.
Please enjoy this honest, insightful chat with a great developer.
HIGH Our hero gets freaky with a toy duck.
LOW Please, please, please make insta-death spikes visible!
WTF Our hero gets freaky with a toy duck?!
Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.
Agents is a game by Recursive Frog (Patino) created for last month's Ludum Dare online game jam. The game is very simple on the surface, in that it's an audio-only adventure where players control two nefarious field agents solely via "voice calls" on their mobile phone. The task is to get them in to a guarded complex, then out, while helping them work together to stay alive.
Vampires are traditionally lithe, powerful, and disquieting entities. I recently had the opportunity to play a new action game featuring said creatures, and sadly, it only managed to convince me that it was the last of those things.
Here's the full interview with Greg Rice, producer at the great indie studio, Double Fine Productions! If you're not already aware, Double Fine is the home of gaming legends Tim Schafer and Ron Gilbert. Their past console successes include Psychonauts and Brutal Legend. Their more recent games include the downloadable wonders Costume Quest, Iron Brigade, Happy Action Theater, and Stacking!
….Oh yeah, and they raised millions on Kickstarter in mere days to fund their upcoming adventure game; and don't you know that Greg had a huge part in this!?
Thanks for watching, and enjoy!
HIGH Mopping up a roomful of baddies with a buddy in short order makes you giddy.
LOW My low level runthrough gave me +5 Gray Hairs.
WTF Me: "Did we just murder the Ninja Turtles?"
Get ready for an awesome two hours with Edmund McMillen, creator (and co-creator) of some amazing titles over the years, including the recent hits Super Meat Boy and The Binding of Isaac.
In this open, honest interview, McMillen dishes about his role in Indie Game: The Movie, his influences, his thoughts on business, the origins of his games, and much, much more.
Our thanks to him for sitting down with us. Enjoy!
Recent Comments