Like Ben, I enjoyed growing up in the golden age of arcades and have many fond memories of days riding to my local 7-11 to play the latest cabinet, or many evenings spent trying to connive my dad into taking me to Chuck E. Cheese only to spend three hours there without touching the pizza. However, the good feeling of those golden years gone by don't really carry over to the current incarnation of Strider 2. Based on my memories of the original arcade release and the nearly flawless Genesis port of the first Strider, I was ready to put my money down sight unseen and trust in Capcom to produce something as solid and fun to play as the first game. However, I was quite disappointed.
Author: Brad Gallaway
According to the ESRB, this game contains: Animated Violence
Capcom. Any gamer worth their salt will be familiar with the efforts of the company who practically defined fighting games with their breakthrough Street Fighter series and made fighters the force in gaming they are today. Capcom is known for their colorful characters and hand-drawn art which is intimately familiar to gamers across the world, and now Capcom strikes out in a bit of a departure from the norm to introduce an all-new, 3D cast of giant robots and pilots in place of the usual assortment of martial artists (Street Fighter), mythical monsters (Darkstalkers) or super heroes (Marvel Vs. Capcom).
Much like Thom, Advance Wars reminds me of many games I've played in the past, but none on the PC. A couple of classic console names that come to mind are Military Madness and Shining Force, as well as more recent efforts like Vandal Hearts or even Final Fantasy Tactics to a certain extent. Replace the medieval fantasy characters with planes and tanks, and you're basically set.