Author: Brad Gallaway

Parasite Eve II – Review

The difference between Parasite Eve II and any of the games in the Resident Evil series can be summed up like an unhip microbiology major's bad joke: "What's the difference between a neo-mitochondrial mutagenic airborne virus and a fluid-transmitted virus which reanimates and increases aggressive tendencies in mutated expired organisms?"

Typing of the Dead – Review

If there was ever any doubt that Sega was the leader in video-game innovation, the string of games bursting with fresh ideas released during the current Dreamcast generation will surely lay any such fears to rest. Has there ever been such a wide variety of techniques, approaches or just plain whacked-out, kooky ideas from one publisher? I really don't think so.

Gungriffon Blaze – Second Opinion

Playing Gungriffon Blaze, I definitely agree with Chi when he said that almost everything is done wrong here. The offenses taken separately by themselves aren't anything that would ruin a normal game, but there are just so many individual pieces that don't work. When you add them all up it makes for a pretty miserable experience, and a game that does not deserve to be purchased under any circumstances.

Shenmue Second Opinion

Shenmue  Screenshot

Sega seems to have a theme going lately consisting of games which are extremely original and challenging on many levels, yet strangely, they aren't very much fun to play. Seaman was the first game in the recent trend, and Shenmue is definitely another.

Banjo-Tooie – Review

With Rare's first 3D attempt at the genre on the Nintendo 64, that was exactly the case. Banjo-Kazooie was released to huge fanfare as Rare successfully produced a game that not only did everything the groundbreaking Super Mario 64 did, but did it better. Heaven achieved.