Author: Brad Gallaway

Fatal Frame – Second Opinion

It pains me dearly to score a Tecmo game so low, but in all good conscience I just cant let them slide. Theyve always been known for extremely fun, solid and original games despite (generally) not having cutting edge graphics. Breaking with that tradition in Fatal Frames case, the graphics arent that bad but they seem to have gone astray when it came to the gameplay department. Very, very disappointing.

Maximo: Ghosts To Glory – Second Opinion

After seventeen years of playing videogames, I somehow got it into my head that I was getting better at them. It turns out the games were just getting easier and Capcom's latest PlayStation2 title, Maximo: Ghosts To Glory, helped me realize that. I didn't expect much out of the ordinary when starting the game.

PaRappa the Rapper 2 – Review

It's only March, and it's already been a great season for diverse gamers. For proof, we need look no further than the niche genre of music gaming. For a category of entertainment that had formerly been labeled too Japanese for western tastes, music games seem to be here to stay. It's funny to look back and see that such a thing was almost unthinkable even as recently as five years ago.

Gitaroo Man – Review

It's only March, and it's already been a great season for diverse gamers. For proof, we need look no further than the niche genre of music gaming. For a category of entertainment that had formerly been labeled too Japanese for western tastes, music games seem to be here to stay. It's funny to look back and see that such a thing was almost unthinkable even as recently as five years ago.

SpyHunter – Second Opinion

I'm a little loath to admit it, but I'm definitely old (or should I say ancient?) enough to remember SpyHunter from its arcade days. It was never a favorite of mine, but I did enjoy plunking a few quarters into it every now and then. While my score and Dale's aren't too far apart, I think that I ended up liking the game a lot more than he did.

Shadow Hearts – Review

As a gamer, do you ever notice that some development studios tend to turn out the same substandard kind of product without ever stepping back to evaluate their handiwork before churning out a sequel? Im not talking about the debugging process or other technical things like that, but rather, game design and philosophy in general.