Everything Old Is Rad Again

HIGH The levels look modern without losing the classic vibe.
LOW Timed fetchquests are still annoying.
WTF Some of these guys haven’t aged well.
HIGH The levels look modern without losing the classic vibe.
LOW Timed fetchquests are still annoying.
WTF Some of these guys haven’t aged well.
HIGH The on-court mechanics are more player-controlled than ever
LOW Microtransactions are necessary to succeed, even on Rookie.
WTF The finale of “Dawson’s Creek” had more emotional depth
HIGH The dual-stick controls are tough, but rewarding.
LOW No actual modes.
WTF How did a curb cause catastrophic bone loss?
HIGH The Skill Stick controls are much improved on defense.
LOW The graphics are really showing their age.
WTF Bad acting is forgivable. Unnecessary game modes are not.
2020 might be a year that many people are eager to forget (and we’re only halfway through!) but is the world already getting nostalgic for 2003? Not only are gamers seeing a reimagined version of the venerable Tony Hawk series coming later this fall, but there’s also Skater XL and even rumblings of a new Skate title from EA.
HIGH The best presentation just gets better each year.
LOW Odd clipping during cutscenes takes users out of the moment.
WTF All that Hollywood talent is wasted in the too-short story mode.
HIGH “Face of the Franchise” is a nice entry point.
LOW How have the graphics gotten worse?
WTF This could have been an update for Madden NFL 19.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: I, Hope, developed by Kenny Roy and published by Double Plus and Good Games.
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