Author: Andrew King

Dandara Review

Historical (Science) Fiction

HIGH Dandara’s world is a joy to explore.

LOW The final battle is disappointingly anticlimactic.

WTF I still don’t fully understand what Salt is.


Night In The Woods (Switch) Review

The Cat’s Meow

HIGH Possibly the funniest, most poignant writing I’ve seen in a game — and I reviewed Dream Daddy!

LOW The minimal interactivity of the climactic third act.

WTF All of NitW’s characters are talking animals, but there are also regular, non-talking animals???


This Is Not A Review: Project Cars 2

I know. I know. Project CARS 2 came out in September of last year. What little dust Slightly Mad’s racing sim sequel kicked up has settled, and the rest of the game-playing world has moved on to bigger and better things. Monster Hunter World or Shadow of the Colossus, anyone? But Project CARS 2 has haunted me.


Andrew’s Top 10 of 2017

It’s a testament to the quality of 2017’s releases that despite the fact that I played more games this year than I ever have in one trip around the sun—at least 108 by my estimate—I’m writing this list with the nagging feeling that there are at least a dozen other titles that would have had a shot if only I had had time (and money) to play them.


Little Nightmares: The Hideaway Review

A Recurring Dream

HIGH The furnace room is a hub, and it was satisfying to repeatedly return to it.

LOW This time around, the “Inside-lite” label is earned.

WTF Interacting with the Nomes is the core mechanic — the AI should work better than it does.


NASCAR Heat 2 Review

Asleep At The Wheel

HIGH Short, sweet and specific challenge missions are a welcome change of pace after…

 LOW …slogging through dozens of hours—in just the first third!— of career mode.

 WTF Getting booted from a hosted game for being bad at driving.


Blood, Sweat And Pixels Review

Crave The Crunch!

 

HIGH Schreier’s intimate account of Eric Barone’s six-plus years of work on Stardew Valley.

LOW After four or five chapters, the stories begin to blur together.

WTF Ensemble worked hundred-hour weeks for nearly a year during the development of Age of Empires.