The Heart of Rage. Embers. Scars. The Monitor. Javelins. Anthem is the new online third-person shooter-slash-Iron Man simulator from Bioware due out next month, and the opening hours are a deluge of proper nouns. It sometimes feels like these early scenes were written by a sentient word processor with unlimited […]
Author: Andrew King
According to their website, Joao Brant and Lucas Mattos—the pair of programmers at the center of Brazilian dev team Long Hat House— “make games that you would maybe make your granny play someday.”
They say that Brant wrote that slogan while grasping for something random — something that would suggest that anything could come from this then-unknown indie team — and then promptly forgot about it while caught up in creating their debut mobile shooter Magenta Arcade. But, there’s some truth to it.
A heavy, wrought iron gate slams shut behind as you enter an empty, circular arena. Control is wrested from you as an unskippable cutscene introduces an unspeakable, screen-filling horror. Its name slowly scrolls out along the bottom of your TV, a chyron forecasting your death. You’ve done this enough times to know that the only way out is through.