Even in the niche realm of the role-playing game, Mario & Luigi: Superstar Saga is pretty out-there. Such Dadaist nonsense is all the more bizarre for being entirely typical of Nintendo, a company who appear to aim for new levels of unabashed quirkiness with every passing year. To their credit, however, this philosophy has really paid dividends here, in the first new Mario adventure for the Game Boy Advance. It's aesthetically fresh, filled with original creations, and presents a wholly unique mix of gameplay styles.
Author: Andrew Fletcher
Gregory Horror Show feels less of a game and more like some bizarre, elaborate dream. Too few games dare to be as gloriously idiosyncratic as this anymore, and Capcom's gem shines all the brighter for it. It's as subjective as they come, but personally I adore the cartoonish façade, I relish the unusual structure, and I love the devilish ambiguity.
Experienced gamers looking for dynamic, intricate, non-linear gameplay will find Gregory Horror Show banal in the extreme. It's simplicity, brevity (5-10 hours on the first play, 2-3 on the second), budget price and cartoon look all indicate a game for kids. However, eschewing the cartoon sensibilities, Gregory Horror Show actually […]
Joe's creator, Atsushi Inaba, wanted Team Viewtiful to produce a game "portraying beauty in fighting." They have succeeded. Viewtiful Joe is an aesthetic marvel and, for the most part, a triumphant return for a long-neglected genre.
Perhaps such middle-of-the-road gameplay alone does not make the game "a worthwhile experience" (as Matt puts it), but, coupled with the directorial flourishes and aesthetic flair of Konami's immensely skilled development team, Silent Hill 3 is never less than compelling right through to its conclusion.