Author: Andrew Fletcher

Audiosurf – Review

After picking up a favorable critical reception at the International Games Festival, Audiosurf has been the indie flavor of the month on Steam, and rightly so. Ostensibly it is about veering a hovercraft left and right along a race track that undulates to the beat of your chosen song and collecting colored blocks for points, but the grid that those color blocks fall into turns the game into a kind of two-tiered puzzler. Keen racing reactions are needed to collect and correctly position high-scoring blocks of the same color into groups of 3 or more (after which, as you may have guessed, they will disappear).

Musika – Review

Created by Masaya Matsuura, the man who pioneered music-generated gaming in Vib Ribbon, Musika is certainly the most baffling game of the four. Not because of any exciting Japanese weirdness or ultra-tough difficulty (both staples of old school rhythm action), but simply because there appears to be no game here.

Beats – Review

As polished and colourful as Phase is, playing Beats on PSP afterwards feels like being sat next to a giant subwoofer in the trendiest, spaciest club in town. This is very much rhythm action seen through a Tetsuya Mizuguchi kaleidoscope.

Phase – Review

Made by Rock Band and Guitar Hero pioneers Harmonix, Phase harks back most closely to the developer's outstanding debut titles Frequency and Amplitude. A now very familiar vertical track scrolls toward the screen, while the player attempts to hit the notes dotted along each of the track's 3 lines with the use of the 3 central iPod buttons (left, centre, right).