According to ESRB, this game contains: Mild Fantasy, Violence

Parents have nothing to concern themselves with here and the ‘Everyone' ESRB rating is trustworthy. A pure videogame from its one-screen movement space to its high-score tables, the only lurid things about Every Extend Extra are its disco lighting and clashing colors.
Shoot-‘em-up aficionados may well be split by EEE: On the one hand it lacks the sadistically tempting brick wall challenge of many famous exponents of the genre and it is fairly easy to see the credits roll. However, the mechanic at its heart is really a wonderful twist on shooter norms and, like the multiple lock-on system of Mizuguchi's Rez, it's embellished with enough style and perfectionist potential to make high score and just-for-fun runs persistently inviting.
Fans of Tetsuya Mizuguchi's distinctive ‘light and sound' gaming experiments will find EEE just as satisfyingly hypnotic as Lumines or Rez once they have reached a certain level of mastery, but the short levels and lack of varied content must be noted as cautions to those who prize value-for-money as much as the core experience.
Deaf and Hard of Hearing gamers will sadly miss out on the game's invigoratingly interactive audio elements, and though it still satisfies on a basic gameplay level regardless, Mizuguchi's remix was clearly intended to be (like all his games) as much a full sensory experience as possible, so diminished audio reception undoubtedly diminishes its appeal to some degree.
- Critical News Rundown - May 6, 2008
- Critical News Rundown - April 29, 2008
- Audiosurf – Review - April 21, 2008