We've all 'blamed the pad' in anger at one time or another, but logic and acceptance usually set in once the immediate frustration has passed. I never thought I'd see it in a professional game review.
Now, I've not yet played Zelda: Twilight Princess on Wii so perhaps this is a rather questionable post with which to inaugurate my blog, but I couldn't help chuckle over the following control complaint in eToychest's otherwise glowing review of the game:
"There are occasions when you can't help but wish you had a more conventional controller in your hands. This is especially evident when fighting several enemies at once or when time is of the essence, as it is here when the Wii tends to pick the most inopportune time to have trouble detecting the motions of the remote or nunchuck."Okay, okay, so I do kind of know what he means, but I still chuckled at the phrasing.
For the record then:
Game code and controller responsiveness alter during intense gameplay = Unlikely
Player competence and accuracy alter during intense gameplay = Likely
Worth printing out, that. 😉
- Critical News Rundown - May 6, 2008
- Critical News Rundown - April 29, 2008
- Audiosurf – Review - April 21, 2008