According to ESRB, this game contains: Mild Language 

Parents should be aware that in spite of its ostensibly wholesome faēade, Syberia II is guilty of slipping a few bad words in during some of the cut-scenes. They're fairly mild and very infrequent, but enough to earn the game its Teen rating, and their unexpectedness serves to make them somewhat more pronounced than they would otherwise be.

Deaf and Hard of Hearing Gamers are catered for with subtitles, but sadly the script is rather drab without the voice acting to bring it to life, and even then it's pretty mediocre.

Fans of games like Myst will happily experiment for hours to solve the Syberia II's dubiously concocted problems, but anyone else ought not to feel ashamed of a quick, painless trip to GameFAQs. For the record, the majority of the puzzles are purely visual and are unlikely to be significantly more baffling to those who miss any related audio cues—as hard as it may be to believe, the puzzles really are as frustratingly random as they appear.

Unfortunately, the biggest loss for the hard of hearing is one of the game's far more pleasing elements: a beautiful, understated musical score whose infrequent flourishes send a chill down the spine for all the right reasons.

Andrew Fletcher
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