A Flawed Gem

HIGH It feels like Doom meets Bayonetta.

LOW There’s too much to learn in a short amount of time

WTF It’s over already? I was just starting to enjoy it!

I still remember when I came across Bright Memory: Infinite for the first time in 2019. The action-packed trailer showing stunning content made by a single person blew my mind.

Bright Memory: Infinite was originally supposed to be an episodic title, but the plan has changed. Instead of publishing new episodes, FYQD-Studio revamped the game into a short, complete experience. BM:I follows a special agent named Shelia as she investigates unusual military activities and climate anomalies on a remote island. What she finds is a mixture of ancient magical forces and modern military expansionism.

Despite this interesting premise, the story is nothing more than a starting place for the gameplay, as Bright Memory: Infinite can be completed in less than two hours. There simply isn’t time for narrative elements to develop, and as such, the storytelling and characterization both feel bare-bones.

On the other hand, Bright Memory: Infinite’s gameplay is fantastic, mainly offering FPS action with hack-and-slash elements.

Players start game with a sword and assault rifle, and gradually expand their arsenal with other weapons such as a shotgun, a handgun, and a sniper rifle. Each weapon has two firing modes, a standard and a more explosive alt-mode. The sword also has different combos that allow for launching enemies in the air or hitting them with laser-like slashes from afar. Shelia’s devastating abilities are not limited to weapons. She also has special gauntlets that enable her to hit objects with powerful EMP blasts, or pull them towards her for some slice-and-dice.

This solid weapon diversity turns Bright Memory: Infinite into a breathtaking action experience, especially with a randomized slow motion effect that pops up after certain headshots. This, along with the diversity in enemy design — foes like melee-focused guardians, or modern snipers that can end Sheila fast and from far away. These opposition forces strongly encourage players to use different weapons and techniques to take out foes efficiently.

In addition to this high-quality action, BM:I offers quite a few platforming challenges and even a stealth mission. Unfortunately, these aspects aren’t quite as polished as the combat.

Ledge-grabbing, wall-running, and double-jumping are all a bit rough, and make it difficult to get past obstacles. It’s so rough in some spots that I wasn’t sure if Sheila was simply not executing her moves properly, or if I was on the wrong path and trying to do something that couldn’t be done.

As a very short experience stuffed with abilities, weapons, and equipment to master, things can feel overwhelming and confusing — learning how to deflect projectiles with the sword, how to EMP blast, or how to efficiently mix attacking with wall-running and sliding is sort of a headache. Ironically, just as I was coming to grips with things and hitting my stride the game was over.

Despite the rough patches, Bright Memory: Infinite is a great achievement for a single indie developer. The fast-paced action and weapon diversity are great, and the eye-catching Unreal Engine 4 graphics make it easy on the eyes. enjoyable. Bright Memory: Infinite is a flawed gem, but a gem all the same.

Rating: 8 out of 10

Disclosures: This game is developed by FYQD-Studio and published by FYQD-Studio and PLAYISM. It is currently available on PC, XBS/X, and Android. This copy of the game was obtained via publisher and was reviewed on PC. Approximately 2.5 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.

Parents: This game is not rated by the ESRB but the reviewer thinks that it should be appropriate for a +15 audience as it’s filled with violent combat, including things like enemy limbs being severed and heads exploding.

Colorblind Modes: There are no colorblind modes available.

Deaf & Hard of Hearing Gamers: The game has subtitles. They can be resized or altered. No audio cues are necessary for playing, so this game is fully accessible.

Remappable Controls: Yes, this game’s controls are remappable.

Latest posts by Ali Arkani (see all)
Notify of

Inline Feedbacks
View all comments