Latest Posts

Picross S Review

S Stands For Satisfactory

HIGH Solid Picross puzzles on a new system

LOW Having a puzzle nearly completed, but unable to locate one minor mistake!

WTF The electrical outlet puzzle is just a glorified rectangle


Astral Traveler Review

The Fast And The Frustrating

HIGH Zooming around the outside of the pipe levels

LOW The inaccurate, frustrating controls

WTF There are flying sections but the spaceship crashes when it flies off a track?


This Is Not A Review: Lightfield

I’m not sure what Lightfield is. At first glance, it’s an attractive-looking futuristic racer with ships that look vaguely like exotic fish zooming through someone abstract environments, leaving trails of light behind them. It’s a little bit Tron, a little bit wiped out, and a little bit just plain beautiful. Once actually playing the game? That’s when the confusion sets in.

IndieCade 2017: Interview with Jordan Magnuson from Necessary Games

I had the opportunity to wander the exhibition and seminar spaces and talk to developers about their work, which ranges from one-button rhythm games to VR experiments to installation-based, real-world office simulators, complete with computers, file folders, and ringing telephones. In this interview, I talk to Jordan Magnuson, an interactive media artist and gamemaker, who was showing off his political hypertext game Ismael.


Echo Review

Copycat Killer App

HIGH Feels incredibly fresh and innovative.

LOW Trades innovation for harsh difficulty spikes later on.

WTF The protagonist’s name is… En?