HIGH The cartoon art style gives its characters personality.
LOW Too much effort in some places, not enough in others.
WTF I guess I’m rescuing a princess again?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: STRAFE, developed by Pixel Titans and published by Devolver Digital.
High: The deep breath before (and the sigh of relief after) a seemingly impossible bit of platforming.
Low: Repeatedly losing hours of saved progress for no discernible reason.
WTF: The player can choose the color of Rude Bear’s blood—Rude Pink, Energy Orange, Lizard Conspiracy Blue, and more.
When I was growing up, everyone wanted to be a TIE Fighter or X-Wing pilot. Not me. I always had my eye on the larger ships — I wanted to be in command of the Star Destroyer. Those mammoth vessels were crewed by a few hundred people and bristled with enough firepower to annihilate a small fleet. The developers at Yager seem to have shared my affinity for capital ships in their upcoming game, Dreadnought.
Raiders of the Broken Planet is an interesting proposition. Self-funded by Spanish Developers MercurySteam (a team not known for their online skills) the game is an asymmetrical multiplayer third-person shooter that tries to set a balance between guns and melee. The beta itself does a lot to give me hope for the full game, but that hope comes with caveats.
There’s something to be said for going with what works. Solstice Chronicles: MIA is, if nothing else, a prime example of a developer taking tried and true elements and using them to give players exactly what they want. The developers behind The Red Solstice have moved their Sci-fi RPG franchise into a new genre – the twin-stick shooter – and it absolutely works.