A Wholesome Tale Of World Domination
HIGH A constant barrage of good vibes and happiness.
LOW It seems like only 20% of the dialogue is voiced.
WTF The opening of the game and Roland’s backstory are a tad… out of place.
The recent Far Cry games tend to have a split personality when it comes to their tone. One moment, they’re an insane, drug-fueled episode of Looney Toons with swirling colors and apparitions appearing from nowhere. The next, they’re a somber look at the terror of conflict, and how society can fall apart with a nudge in the right place. It’s an odd dichotomy that works surprisingly well for the series, and Far Cry 5 looks to carry on that same tradition.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Solace Crafting, developed and published by Big Kitty Games.
Omensight starts at the end of everything. A terrible cosmic force of destruction has been awakened, and nothing that mattered in the anthropomorphic land of Urralia has any relevance anymore. The wars of conquest, the rebellion against the empire, the hidden machinations of key figures in power… all have been eradicated from being.