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The Legend of Zelda: Twilight Princess Review

Gene Park's picture

The Legend of Zelda: Twilight Princess Screenshot

Even before a new installment in Nintendo's fabled The Legend of Zelda series hits shelves, it has the uncanny ability to ignite heated, passionate discussion on its untested merits. At the same time, it often summons cool, breezy reflections on the overall series and its special qualities. And what happens afterward? More of the same thing really. But there was one significant outcome after the release GameCube's Wind Waker and the Nintendo 64's Majora's MaskTwilight Princess.

After a two-game hiatus of aesthetic and structural experiments, public opinion has yielded a return to 1998's seminal The Ocarina of Time for the Nintendo 64. It features a mature-looking protagonist with more lifelike graphics, which fans pleaded for, but otherwise the song remains the same, which fans also pleaded for. It is a huge compliment toward the series' power and craftsmanship when what is old remains a highlight of an industry's entire creative year. But it also becomes the game's most glaring disappointment: the realization of too many stalwart expectations set by the audience, and the failure to exceed most of them.

The legend itself has become pigeonholed, its enemies and its precious Princess Zelda becoming overstated personas never emerging as more than bones in the skeletal frame of the plot. The game begins as a story of remorse and duality, telling of a Twilight Realm that threatens to overtake the land after years of segregation.

It eventually collapses into formula without the charm or sympathy of the previous games, including series oddity Majora's Mask. The main villain's motivation, so full of history, regret and deep-seated passion in previous games, has disappeared here. It is unreasonable for the player to fill such large gaps of logic and characterization by culling the previous games and stories, especially if the player isn't familiar with previous reiterations of the legend. The rich history and tales spun so laboriously in previous games is barely found here. It reaps little reward for longtime fans of the series, and causes only confusion and plotholes to newcomers.

The Legend of Zelda: Twilight Princess Screenshot

None of these problems remove the game's ability to astound, bewilder and engage. Even when its dungeons border on routine, their designs are still effortlessly clever where in games like Sony's God of War, some designs lack purpose or a unifying vision. And coming from a series known for tight gameplay, Twilight Princess moves at the most brisk pace of them all, with little time for hang-ups. The game also reeks of nostalgia, and old time fans of the series will find that the game still pulls the right heartstrings, despite its vague acknowledgment of others in the series.

It would be unfair to saddle next-generation expectations for this game, because it was developed initially for the GameCube. Therefore it remains the perfect send-off for the last generation of gaming: Tight, classy and thoroughly enjoyable. But it would be criminal for me not to point out how the rest of the adventuring genre is advancing. Fumito Ueda's epics like Shadow of the Colossus mine new ways of motivating players through story, and even the childish God of War is able to grip hearts and imagination through its more cathartic action. By sticking with public opinion, Nintendo has developed a game that feels like it's eight years behind.

The Zelda audience also kept the game's controls under a microscope, and the upstart control scheme of Nintendo's new Wii console is weaved effortlessly into the play style. The Zelda series's 3-D control scheme has not been historically complicated, but it isn't as easy as Katamari Damacy requiring only two analog sticks. Yet the game eases the player into the controls, which include aiming with the remote and jiggling it for sword strikes. Although swordplay seems tacked on (jiggling a remote is not more functional than pressing a button), the controls never feel unnatural. This game is a good primer for developers and players alike to familiarize themselves with the controls.

The Legend of Zelda: Twilight Princess Screenshot

But the new wolf mechanic fails to be anything more than yet another way of getting around. Expectation might have it closer to Link to the Past's spatial relationship with its Dark Realm, or the causalities that came with The Ocarina of Time and Majora's Mask. Using the wolf's sense to see the Twilight Realm is a ghastly, beautiful effect to be sure, but contributes little to the player's sense of discovery, save for a few holes to dig or making a few jumps that would otherwise be impossible.

Any Zelda player will expect the first temple to be a forest-like temple, and that's when I started to get the nagging sense that the game's overall temple and item-hunting structure was going to creak like an antiquated boat. Never mind the silly logic in having god-like enemies and daunting temples being host to the only means of toppling both. Most of the game's famed items, some new and some old, are rarely used outside of the context of the respective temples they are found in. They are used occasionally in the vast overworld map, but only in cases where they are so obvious, so transparent, that spelunking a cave suddenly doesn't feel like exploring anything. Instead, the game mechanic of using items to unlock special treasures becomes transparent. It then becomes easy to see, for example, that using a hookshot to cross gaps isn't discovering treasure, it's merely using a glorified key.

The Legend of Zelda series will soon enter a new era, and there's little doubt Nintendo will introduce its next installment as the game to beat for the new generation. Twilight Princess isn't it, but for anyone to expect much more out of it would be unreasonable. It's what's been asked for, and for the time being, the best thing any of us can do is embrace it and celebrate it for all that it is. After all, it is the most traditional of Zelda games, housing some of the series's most magnificent flourishes of design. But in an industry this fickle, its audience can be so lovingly patient only for so long before legends turn into boring stories of glory days. Rating: 8.0 out of 10.

According to ESRB, this game contains: Animated Blood, Fantasy Violence

Parents may already be familiar with the Zelda series, and have found it to be relatively tame compared to most games. Even still, some of Link's attacks in this latest installment are designed to look a little more brutal. Although it says animated blood, there is no real crimson blood shed in the game. The game does have some dark imagery that may be scary, but no scarier than a Disney villain.

Zelda fans for the most part won't be disappointed. This is easily the largest Zelda adventure yet, with a decent amount of temples, several new items and a very engaging combat system. Fans who have been waiting for the return of a grown-up Link will find much cause to celebrate.

Deaf and Hard of Hearing gamers will have little trouble. All of the text is subtitled, as there is no voice acting in the game. There are several audio cues, but pretty much all of them are signaled at the same time as a very visible visual cue.

Category Tags
Platform(s): Wii   GameCube  
Developer(s): Nintendo  
Key Creator(s): Shigeru Miyamoto   Eiji Aonuma  
Publisher: Nintendo  
Series: The Legend of Zelda  
Genre(s): Adventure/Explore  
ESRB Rating: Teen (13+)  
Articles: Game Reviews  

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Nice Review

Gene,

Nice job on the review. I'm not sure what I'd personally score this game so far (I'm only at the second dungeon--which probably says something about the game and the fact that it hasn't really sucked me in), but this was a fair piece.

Wolf controls

For the most part, I'd agree with your review. But I have to completely disagree about the significance of the wolf sections. At those points the game suddenly switches tones to feel more like an action platformer, focused on controls! It definitely does define the game a little bit differently than the previous Zeldas.

Only an 8?!?!

Do you realize there is only one score out there lower than this?

Huh. Come to think of it, I

Huh. Come to think of it, I don't see a single flaw of the game pointed out in the entire review, so the score is puzzling. But then, I know the reviewers here have very different ideas about what scores are for.

I'm not sure what you mean

I'm not sure what you mean by no flaws pointed out. I mention the lack of a cohesive plot, the uselessness of the wolf mechanic (It doesn't become a platformer. You target and press one button over and over again to jump across chasms. It requires no skill), and old gameplay formulas that are starting to become stale.

Mind you an 8.0 is still a very good score for a very good game. 6.0 would be above average, and 5.0 would be just average. An 8.0 is a very good game well worth anyone's time.

I agree with pretty much

I agree with pretty much everything said in this review.

I agree with you Gene

That 5 should be average but so many sites and mags are blinded by that fact and therefore grade 70 as bad. They seem to rate on a 70-90 scale and forget all the numbers below 70 which makes your score stick out on the lower end.

Who gave lower than 8?

First off, who gave the game lower than an 8?

Second, this is why we hide the rating. It's doesn't really exists and yet, we still debate it.

Strategy Informer

It was some site called Strategy Informer that gave the game a 7.8.

This has been nothing like the KOTOR thing from several years ago, which probably means more people were captivated by KOTOR then with Twilight Princess.

Well to me...

this wasn't such a hit. I have limited time to game so if I am captivated enough NOT to put down the controller then I play that game till it is finished. ZeldaTP fell into the "I put the controller down and had no motivation to return" category. I put in about 10 hours but never felt the need to keep playing so I didn't find this Zelda game that enticing at all. I think most sites/mags just give a high score based on the name "Zelda" which is unfortunate.

I did the same thing

I did the same thing as you at first. I clocked in 10 hours, put the game down and didn't look back, I was too distracted with Wii Sports and Madden, but then, two weeks ago I picked it up and started playing again. I think I clocked in about 40 hours that weekend, and I must admit, it is a great game. It starts off slow, to be sure, and it's pretty easy, but I am glad I picked the game up again, even it was only because I got sick.

Good Review

I have to say that the review was very well done, and took the game as it was, rather than be blinded by the Zelda hype and give it a high score purely based on the brand name (as someone mentioned before).

While Zelda has remained one of the champion series in gaming, and even a mediocre entry is still better than a majority of rival games, it is very apparent that Nintendo needs to make some changes at least with the plot, if not the explore/dungeon/find treasure/repeat formula in order for it's next installment to be "next-generation."

Twilight Princess is a fine farwell for the gamecube, and introduction for the Wii. However the formula now, more than ever, is apparent.

Great, concise and objective

Great, concise and objective review. I can't help but agree that while playing,sometimes Twilight Princess seemed, well, old. Personally, I found myself not actually drawn-in to the game world as I was in Ocarina of Time. Might all Zelda games post OoT lack the Miyamoto magic? I definitely was not blown away by Wind Waker, either, and that game also seemed ancient at times, even when it was first released.

Your review was a lot more

Your review was a lot more in depth and really, to say the truth, honest than all the other reviews I have read. I'm personally a Zelda lover, so when I saw you gave the game an 8 I was thinking how it was possible for you to commit such a travesty. But, I read the review, and a lot of the points you made were very logical and your lower than average score seems a lot more justifiable than most others who seem to just be looking to be "different." I'll just say it's a good thing you reviewed it and not me, because boy my biased opinion could've done a lot to improve that score.

Newcomers to the game

I played the game as a relative newcomer. My only previous Zelda playing was for less than 1/4 of A Link to the past on the snes.
I've got to say, the storyline (or lack there of that you mention) didn't seem hinder me with the game.
The storyline seemed a relatively feasible computer game storyline and I was so engrossed in the gameplay that I wasn't giving much afterthought to it.

i disagree with absolutly

i disagree with absolutly every criticism in this review, i think that TP is an untterly brilliant game but lacks one thing-the charm and memorable personality to the NPC's that previous Zelda games have seamlessly integrated. The items and the story aren't "getting stale", this game was purely a fan devoted game and probably the last of it's kind. Nintendo aren't thick stupid. This was there homage to years of brilliant games, and was designed as a thouroughly enjoyable nostalgia trip, they have said so themselves.

Since my 360's on the fritz,

Since my 360's on the fritz, i've been catching up with my "someday" stack, and Twilight Princess had its turn this week.

I've gotta say, after actually playing the game (i'm about halfway through, i'd guess) you really nailed it, Gene.

This is the first Zelda game where i really felt no connection to the action or the story... i'm just sort of playing on autopilot and going through the motions because the entire thing feels so overly familiar and tired. it does indeed seem like a swan song aimed at fans of the series, sort of checking off "required" Zelda elements with no real concern for creating a new, unified whole.

thw wolf mechanic is a little embarrassing, IMO... it's very limited and serves no real function that i can see; it's just there to be there.

the game may be "good" in the sense that it doesn't suffer from being rough or unbalanced the way adventure games from less expert hands are, but it lacks spirit and energy that hungry designers shoot for; it's the ultimate phoned-in performance from the videogame equivalent of Elvis in his late years.

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