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Bracken's Best Games of 2012

Tera Screenshot

2012 is officially in the books, which means it can be time for only one thing: this year's installment of Bracken's Best Games of the Year. If you've already listened to our year-end awards extravaganza podcast, then you're well aware of what my top four games of 2012 were—but don't bail yet! There are six other games that made my top 10 of the past year, and you'll want to stick around to see what they are. Plus, if you haven't heard the podcast, the entire list is a mystery to you at this point!

Dead or Alive 5 Review

Staying Alive

Dead or Alive 5 Screenshot

HIGH Landing a well timed Power Blow that destroys the opponent—not to mention everyone and everything around them.

LOW Inconsistent netcode often leads to irritating online matches.

WTF Virtua Fighter characters made it into the series before Rachel and Momiji did? Seriously?

Video: Realistic Fighting Game

This is why the fighting game genre will never go away. The real thing just winds up making you look like a useless wimp.

Caution: Crude language

Dragon Ball Z: Budokai HD Collection Review

Still Shamelessly Crushing on Future Trunks

Dragon Ball Z: Budokai HD Collection Screenshot

HIGH Seeing all of Dragon Ball Z: Budokai's story mode in bright, shiny HD; Reversible cover art!

LOW Seeing Dragon Ball Z: Budokai 3's boring story mode in flat, static HD; Cheap AI.

WTF The AI abuses the crap out of the fact that combat starts when "FIGHT" appears, not when it fades like most other fighters—cheap first hits for everyone!

Brad's Honorable Mentions of 2012

Minecraft Xbox 360 Edition Screenshot

So in the last post, you saw my top ten games of 2012. However, I think the last twelve months were fabulous for gaming overall. It seemed as though there were a neverending stream of titles that ranged from "pretty good" to "pretty great,"and I never had much trouble finding something that was worthwhile.

Extra Credits: Aesthetics of Play

Extra Credits comes with another interesting game design breakdown. It is, as they readily admit, a bit heavy in game theory, but being aware of this aspect of game creation can go a long way toward a gamer understanding how limiting our current genres actually are. We might also see how limited our game creators are and why some titles simply miss being that breakout hit.

Anarchy Reigns Review

Goes to 11? More like 14.

Anarchy Reigns Screenshot

HIGH Sasha. Also, Sasha.

LOW Not realizing there was an elevator behind the tentacle.

WTF The "red eyes" are never sufficiently explained.

Eric's Top 10 Games of 2012

Halo 4 Screenshot

2011 (not a typo) was an odd year. Its general theme seemed to be games that I considered good (such as Portal 2, L.A. Noire, and Batman: Arkham City) getting incredible amounts of praise, to the point that I would end up being the voice of dissent on games I actually liked. Hell, at one point somebody gave Batman: Arkham City a 6 stars out of 5. Now, people liking games more than I do is perfectly fine and not all that uncommon, but this happened constantly throughout 2011 for almost every AAA game, and it left me wondering what had happened to critical discussion.

You can't always CYOA

Fallout 3 Screenshot

Something interesting I noticed this year was a trend of push-back against "choice" games in which the player did not get to control every outcome. The two biggest examples which spring to mind are, of course, The Walking Dead and Mass Effect 3.

Brad's Top 10 of 2012

Persona 4: Arena Screenshot

Another year, another breakdown of the year's best games…according to me. Before writing this list, I went back to my archive and looked over what I'd said in years past. The funny thing is that while plenty of folk were saying that the "big" games disappointed in 2012, I also found that to be true in 2011 and 2010. Perhaps the trend is becoming more noticeable now, but in hindsight, it definitely seems to be a trend that's been happening for a while.

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