By Richard Naik on May 12, 2013 - 12:53pm.
It's a Tomb Raider extravaganza! We dish on the latest incarnation of Lara Croft, female protagonists in general, and the state of the "Cinematic Action" genre, a term which I claim full credit for coining. With Richard Naik, Brad Gallaway, Ashley King, Sara Rich, and (later on) Tim "Skype Connection Dropped" Spaeth.
Also, check out this article by our good friend Rhea Monique if you have time. Well worth a read.
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By Brad Gallaway on May 10, 2013 - 7:50pm.
HIGH A fantastic collection of the series's best installments.
LOW It's not playable on Vita.
WTF So, exactly who is Lillith supposed to appeal to...?
By Daniel Weissenberger on May 10, 2013 - 7:14pm.
Being the Boss
HIGH Killing three foes with a single Tommy Gun burst.
LOW Watching grass grow (figuratively) as I waited for a glitch-slowed clock to advance.
WTF How is this the first time I've had a chance to shoot the KKK in a game?
By Sparky Clarkson on April 28, 2013 - 6:43pm.
One of the things I found most striking about BioShock Infinite is how sloppy it was. The ending, as I already discussed, is a self-contradicting mess held together only by sharply-timed revelations and plonky piano music. The quantum morass of its final moments is only one of the game's problems, though.
By Brad Gallaway on April 28, 2013 - 6:08pm.
Readers will know that I am a huge fan of the first game, and even though it had some rough edges, it was a pretty brilliant experience. Unfortunately, Riptide isn't able to match up to that first title. The new character who uses hand-to-hand combat is lots of laughs, but the game itself feels like it was slapped together with very little care and isn't nearly as immersive or as atmospheric as the original.
By Daniel Weissenberger on April 27, 2013 - 6:31pm.
The Path of Blood
HIGH HD Traditions of the Trade.
LOW Trying to sneak up on someone in Silent Assassin.
WTF Aaaaaah! G-g-g-g-ghost!
By Brad Gallaway on April 27, 2013 - 5:05pm.
Several sites including GameCritics.com were invited to a preview event for the upcoming Xbox Live Arcade title State of Decay. The gathering took place at Undead Labs, located in Seattle Washington. I attended, and was able to spend about four hours with a near-final build of the game. In addition, several of the developers were nearby throughout the day to answer questions.
By Dale Weir on April 27, 2013 - 2:49pm.
Intrinsic vs Extrinsic rewards. In this episode, Extra Credits tries to explain what keeps you playing through the tedious parts of games.
By Brad Gallaway on April 25, 2013 - 12:23am.
HIGH The new character's hand-to-hand fighting style is a hoot.
LOW Watching zombies infinitely spawn, clown-car style out of a tiny wooden shack.
WTF It's got the jankiest menu system ever created. How was this approved?
By Sparky Clarkson on April 24, 2013 - 11:42pm.
One of the problems with stories that use the concept of multiple universes is that the word "multiple" doesn't even begin to describe the scale of existence. Consider, for instance, the universes in which I just reached through the internet and handed you a cookie (hope you like pistachio sandies!). Now, in the context of known physical laws, this is an extremely unlikely event, so much so that if you were to try to write out the probability by putting down a 1 and writing zeroes in front of it, you could go the whole lifetime of our universe without ever reaching the decimal point.
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