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Trials Evolution: Riders of Doom Review

The End of the Road

Trials Evolution: Riders of Doom Screenshot

HIGH More Trials!

LOW The second-to-last Extreme track broke my spirit.

WTF Why does the whole thing skew towards a higher difficulty?

2012's Most Overlooked Games, Part 1

The Darkness II Screenshot

Now that 2012 is in our rear view mirror and the Game of the Year awards features are over and done with, I thought it might be nice to check in with some friends and freelancers in the gaming sphere to see which titles they felt didn't get their due.

Extra Credits: Global Games—Brazil

Extra Credits is trying a new feature where it introduces viewers to burgeoning video game markets. The first one tackled is Brazil and while I see the country's potential, this particular presentation doesn't do the best job of selling Brazil as a great new game market. Sure you can still buy a Sega Genesis/Mega Drive—brand new—and who doesn't want that? But video game piracy seems to still be pretty rampant there. It also looks like one of those territories that isn't the least bit interested in fixing things from a consumer, governmental and industry standpoint.

Extra Credits: The Beast Macabre

In this response piece, Extra Credits expands on the subject of horror in games. This time the crew talks about the three types of "monsters" available to developers shedding a little insight into why some fall flat.

Crysis 3 Review

A Beautiful Bore

Crysis 3 Screenshot

HIGH The new bow is pretty sweet.

LOW The final boss is everything that's wrong with boss fights.

WTF I can't punch a thin wooden door down? This is still a thing?

Extra Credits: How To Start Your Game Narrative

The gist of this particular Extra Credits presentation is that developers should focus on the gameplay first and then wrap their story around that. It sounds like a no-brainer until you realize that a practice of de-emphasizing story at the onset is standard operating procedure in the video game development community. The result have been unoriginal and unsophisticated stories. Maybe we need more developers taking a stand and pushing through those barriers to focusing on story and come up with something that can really move the medium forward.

Sonic Adventure 2 HD Review

Still Rollin' Around at the Speed of Sound

Sonic Adventure 2 HD Screenshot

HIGH Final Rush is still one of the coolest video game levels ever made.

LOW Mad Space is still one of the most tedious video game levels ever made.

WTF How does the military mistake Shadow for Sonic? They're completely different colors.

Mass Effect 3: Citadel Review

A Night to Remember

Mass Effect 3: Citadel Screenshot

HIGH Finally bringing the entire team on a mission.

LOW Dr. Chakwas was a no-show.

WTF Finding Kasumi going through Shep's panty drawer.

Extra Credits: Depth vs Complexity

This time, it's the ratio of depth vs complexity that Extra Credits seeks to explain.

Extra Credits: God Does Not Play Dice

Extra Credits has a response-episode to feedback for a recent episode about religion and games. As usual the guys do a great job challenging those that blindly worship science.

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