By Guest Critic on April 17, 2013 - 8:42pm.
Kalypso Media recently invited GameCritics to take a second look at the upcoming vampire-themed stealth game Dark, from Realmforge Studios. It was originally covered by Brandon Bales, but it's been a while and we were interested in seeing how it's progressed.
By Dale Weir on April 17, 2013 - 8:32pm.
Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.
By Peter Skerritt on April 9, 2013 - 6:32am.
What a day Adam Orth had. What was thought to be a relatively benign conversation on Twitter has blown up to a worldwide fiasco leaving Orth's employer, Microsoft, with a damaged public image and leaving Orth under siege by press and message board posters. More than 50 websites have linked Orth's comments about "always being online" to the persistent rumor that Microsoft's next platform will indeed require a constant internet connection to work.
By Sparky Clarkson on April 7, 2013 - 7:08pm.
I typically go to a lot of panels at Penny Arcade Expo (PAX) East, but this year relatively few of the offerings interested me (and some of the interesting ones were on simultaneously). So, I spent a lot of time on the show floor. The only major publisher I really visited was Ubisoft, where I learned that Might & Magic X will be coming this year and has a huge, wasteful UI. I spent most of the rest of my time in the Indie Megabooth and environs, both because this is a more efficient use of time and you're more likely to actually see the games and talk to somebody interesting there.
By Mike Bracken on April 7, 2013 - 5:03pm.
A Top Contender for Worst Game of 2013
HIGH The first mission manages to capture some of the magic of Cameron's film.
LOW Trying to unhook fuel lines while Xenomorphs kill me during the animation and my squadmates stand there watching.
WTF An enemy merc shot me dead from around a corner and behind a steel crate. JFK's magic bullet lives...
By Sparky Clarkson on April 7, 2013 - 4:52pm.
Buck is a peculiar hitman in Far Cry 3. Apparently employed by the game's big bad, Hoyt, Buck has an interest in men, and in ancient Chinese artifacts. As it happens, he presently "owns" one of protagonist Jason Brody's male friends, and will exchange him if Jason retrieves a ceremonial knife originating from the treasure ships of Zheng He. Since Jason needs the knife for another purpose, it is obvious from the beginning of the adventure that he will come away from Buck's tasks with both friend and knife. That's how these games work, and Far Cry 3 is relentlessly conventional in that respect.
By Dale Weir on April 6, 2013 - 11:22am.
Why have we become to concerned with a zombie apocalypse? What about the much more likely—or at least more interesting—prospect of an alien invasion? But before we even talk about a defense system to fight back that alien attack, Extra Credits asks if there are even any aliens to worry about.
By Sinan Kubba on April 6, 2013 - 12:47am.
Where one story ends—sorry Aliens: Colonial Marines Wii U—another begins anew. Welcome to the new, but pretty damn familiar GameCritics.com podcast with brand new co-host Sinan Kubba of Joystiq—yes, co-host—more details inside... Join Sinan and regular ruffians Mike Bracken, Richard Naik, Chi Kong Lui, and Brad "The Guy You Know" Gallaway as they summarize GDC and PAX East in two seconds, explore the depth of Monster Hunter 3 Ultimate, sink to the depths of Aliens: Colonial Marines, and fathom how the growing prevalence of broken-at-launch games is hurting the industry. All this and more in a GameCritics.com podcast episode that will rewrite history, woo-oo.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Sparky Clarkson on April 4, 2013 - 4:29pm.
HIGH Climbing the Queen's sanctum as it shatters in a storm.
LOW Spending 20 minutes trying to glitch my way past a showstopping bug.
WTF "I hate tombs."
By Sparky Clarkson on April 4, 2013 - 3:27pm.
Several weeks ago Seb Wuepper posted a critique of Far Cry 3's design at Gameranx that I did not find compelling. Wuepper's argument reads less like criticism of Far Cry 3's design per se than a complaint about the fact that this game is not Far Cry 2. I am sympathetic to his point because I also prefer Far Cry 2. However, I don't feel that not being some game I like more is a fundamental argument against design quality.
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