By Dale Weir on January 18, 2013 - 10:38am.
There is a surprising downside to video game demos. With fewer and fewer options available for those that might want to try a game before buying it, demos are the default option. But demos have the adverse effect of underselling a good game or demonstrating how bad a bad game really is. Understandably, many developers and publishers aren't willing to take that chance. Where does that leave us? The guys at Extra Credits take a look.
By Mike Bracken on January 16, 2013 - 7:57pm.
2012 is officially in the books, which means it can be time for only one thing: this year's installment of Bracken's Best Games of the Year. If you've already listened to our year-end awards extravaganza podcast, then you're well aware of what my top four games of 2012 were—but don't bail yet! There are six other games that made my top 10 of the past year, and you'll want to stick around to see what they are. Plus, if you haven't heard the podcast, the entire list is a mystery to you at this point!
By Darren Forman on January 16, 2013 - 6:20pm.
HIGH Landing a well timed Power Blow that destroys the opponent—not to mention everyone and everything around them.
LOW Inconsistent netcode often leads to irritating online matches.
WTF Virtua Fighter characters made it into the series before Rachel and Momiji did? Seriously?
By Dale Weir on January 16, 2013 - 4:36pm.
This is why the fighting game genre will never go away. The real thing just winds up making you look like a useless wimp.
Caution: Crude language
By Kristin Renee Taylor on January 16, 2013 - 4:03pm.
Still Shamelessly Crushing on Future Trunks
HIGH Seeing all of Dragon Ball Z: Budokai's story mode in bright, shiny HD; Reversible cover art!
LOW Seeing Dragon Ball Z: Budokai 3's boring story mode in flat, static HD; Cheap AI.
WTF The AI abuses the crap out of the fact that combat starts when "FIGHT" appears, not when it fades like most other fighters—cheap first hits for everyone!
By Brad Gallaway on January 16, 2013 - 3:01pm.
So in the last post, you saw my top ten games of 2012. However, I think the last twelve months were fabulous for gaming overall. It seemed as though there were a neverending stream of titles that ranged from "pretty good" to "pretty great,"and I never had much trouble finding something that was worthwhile.
By Dale Weir on January 16, 2013 - 2:23pm.
Extra Credits comes with another interesting game design breakdown. It is, as they readily admit, a bit heavy in game theory, but being aware of this aspect of game creation can go a long way toward a gamer understanding how limiting our current genres actually are. We might also see how limited our game creators are and why some titles simply miss being that breakout hit.
By Brad Gallaway on January 13, 2013 - 5:36pm.
Goes to 11? More like 14.
HIGH Sasha. Also, Sasha.
LOW Not realizing there was an elevator behind the tentacle.
WTF The "red eyes" are never sufficiently explained.
By Eric Bowman on January 13, 2013 - 5:24pm.
2011 (not a typo) was an odd year. Its general theme seemed to be games that I considered good (such as Portal 2, L.A. Noire, and Batman: Arkham City) getting incredible amounts of praise, to the point that I would end up being the voice of dissent on games I actually liked. Hell, at one point somebody gave Batman: Arkham City a 6 stars out of 5. Now, people liking games more than I do is perfectly fine and not all that uncommon, but this happened constantly throughout 2011 for almost every AAA game, and it left me wondering what had happened to critical discussion.
By Brad Gallaway on January 13, 2013 - 8:32am.
Something interesting I noticed this year was a trend of push-back against "choice" games in which the player did not get to control every outcome. The two biggest examples which spring to mind are, of course, The Walking Dead and Mass Effect 3.
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