While I never read previews, it's rare that I make it through a week without checking on The Magic Box a few times. As a result, 99 percent of my information about upcoming games from a few isolated screenshots, often blurry scans from Japanese magazines.
Most of the time, I don't draw anything but the broadest conclusions about a game from these pictures, but today I came across shots so bewildering that I found myself compelled to share them with you, the person reading this blog post.
I present Splatterhouse 2009: The Screenshots, and the snarky comments that accompany them.
Oh good, it's a generic monster with grey skin and tubes sticking out of his back. Because that went so famously well in The Suffering, Van Helsing, and Resistance.
For those of you who've been paying attention, a great little game called Weapon of Choice hit the Xbox 360’s Community area, and it's been on fire ever since. After spending time with it and doing the research on where it came from, I was a little surprised to discover that this title was essentially the work of one man—Nathan Fouts, formerly of dev studios Running with Scissors and Insomniac. Having worked on games such as Postal, Ratchet & Clank Future: Tools of Destruction, and Resistance: Fall of Man, I had to know more.
What's the story behind being a part of Running With Scissors and Insomniac, and then going solo with Mommy's Best Games?
Downloadable games seemed like they could sustain a small company. I started Mommy’s Best Games to make the weirdest, funnerest games that I could squeeze past the censors. The best part is that on Community Games, while they do have ratings, there is no overbearing, money-hoarding publisher trying to rain on your game design parade. Consequently, no one stopped me when I started adding udders to the Teat Walker or various strands of drool to Pitcher Mouth.
Do you like to shoot things? We do! This week the crew engages in vigorous debate over two new run-and-gun games: Little Red Riding Hood's Zombie BBQ and Weapon of Choice. Find out if 2D shooters still have a place in a 3D world.
Plus, the premiere of our new segment "What Do You Think?" (complete with swanky echo effect) where YOU tell US what you think of Fallout 3: Operation Anchorage, and that...unique...control scheme in the Resident Evil 5 demo.
New York Comic Con is in full swing, and I’m still bummed that I’m not there (a golden opportunity to meet Takashi Miike has now passed me by…)
Despite that, I’m still scouring the interweb for any interesting news that happens at the show. The first really cool thing I’ve found is this trailer for the new Splatterhouse game courtesy of GameTrailers.
The game looks pretty impressive—sort of like a horrific God of War. You can see some Prince of Persia-esque platforming sequences in the trailer, as well as a ton of gruesomely imagined brawler-styled melee combat.
I’m optimistic that this game might actually be, you know, good. We’ll know for sure come April 28th, when the game debuts on the PS3 and Xbox 360 and hits retailers nationwide.
Variety is reporting that the video game version of the Saw films isn’t as dead as we thought it was.
Brash Entertainment had been originally handling Jigsaw’s first foray into the digital universe when the company abruptly closed up shop a few months back. The game appeared all but dead at that point, with the rights winding up in Lionsgate’s hands. Things have now changed though, with Lionsgate teaming up with Konami to resurrect the title. The game is still slated for a fall release (keeping it in line to appear around the same time as the sixth film in the franchise).
I wasn’t particularly interested in a Saw game prior to this point (it seems like its ripe with the potential to suck balls), but Konami stepping in gives me a slightly more positive outlook. Konami has a decent track record with horror games (they’re the guys behind Silent Hill and Castlevania) and maybe they can bring some interesting elements to the project. My area of concern, though, remains the fact that the release date is still this fall–meaning they’re probably taking what Brash had already created and just finishing the project as opposed to building a game from the ground up.
I guess we’ll all find out if the game is worth playing before the end of 2009.
It's not a good sign when a 2008 release date, slips to 2009 and now 2010. Making things worse is the exclusivity deal Square-Enix struck with Microsoft—FFXIII would be released simultaneously on the Xbox 360 and PlayStation 3 outside of Japan—Square-Enix has announced that development wouldn't even begin on the 360 version until the PS3 version was finished. How much does that add to development time?
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