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Xbox 360

Anatomy of a poor choice

Mars: War Logs Screenshot

Mars: War Logs is a confusing game on many levels. It's set on another planet far in the future, but most of the fighting involves whacking dudes with a glorified stick. The player never sees the game's only real "war," and instead deals mainly with an internecine conflict concerning the main character Roy's guild. Yet, in the end, even the internal power struggles turn out not to have been the driving force for the game's violence.

DmC: Devil May Cry—Vergil's Downfall Second Opinion

The Devil's Uprising

DmC: Devil May Cry—Vergil's Downfall Screenshot

HIGH An all new fighting style to smash some skulls with.

LOW Those animated cut-scenes are extraordinarily hideous.

WTF Vergil's unlockable skin looks very, very silly.

Saints Row IV Hands-on Preview

Saints Row IV Screenshot

Previewing Saints Row IV is a tricky proposition. There's a number of things I'd love to talk about, while at the same time understanding that these things are best experienced fresh.

God Mode Review

Divine Limitations

God Mode Screenshot

HIGH Laying waste to scores of demons.

LOW Rotting in the matchmaking lobby in the hopes someone will join.

WTF The announcer sounds like Stewie Griffin after huffing sulfur hexafluoride.

Terraria Second Opinion

Digging for Monsters!

Terraria Screenshot

HIGH Finally getting some power tools.

LOW How many times is that boss going to push me off the map?

WTF The first thing that happens in the game? Exploding bunny!

GameCritics.com Podcast Episode 93: E3 Extravaganza!

A belated but always beloved E3 shindig for the GameCritics.com podcast team takes in the meandering of Microsoft, the smackdowns of Sony, and the no-shows of Nintendo in a thorough examination of the platform holders' performance at this year's conference. Strap yourselves in for a marathon effort from Sinan Kubba, Chi Kong Lui, Richard Naik, Mike Bracken, and Brad "The Bone" Gallaway.

Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Resident Evil: Revelations Review

The "Boat Curse" Strikes Again!

Resident Evil: Revelations Screenshot

HIGH Focusing co-op fire to quickly eliminate a boss.

LOW Endlessly respawning goons that back up one of the bosses.

WTF Why would I ever play a higher-level mission if I can't use the weapons I win there?

Shooting and missing

BioShock Infinite Screenshot

The discussion around BioShock Infinite's combat doesn't just involve the question of whether its quantity of violence is essential to the story (yes), or whether telling a story where its quantity of violence is essential is interesting or worthwhile (no). Some of the discussion has centered around the question of whether the combat mechanics are any good. Eric Schwarz has written a fantastic post that describes most of the combat mechanics, and I want to expand on it a little. Even though I think violence helps to express the kind of character Booker is, I don't think the combat systems of BioShock Infinite do much to help characterize him, and in some ways actively oppose that characterization.

Remember Me Review

Insert "Forgettable" Cliché/Pun/Joke Here

Remember Me Screenshot

HIGH Fantastic visual style.

LOW The invisible mutants. So many invisible mutants.

WTF For a game about memory, there are precious few memory-rewrite sequences.

State of Decay Review

New Life in the Old Corpse

State of Decay Screenshot

HIGH Setting up my first outposts to establish a (semi) safe zone.

LOW A tough mission rendered unfinishable by a glitch-out.

WTF Why the hell does the game advance when I’m not playing?

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