The wife and I polished off Resident Evil 5 today. I've got to say that having co-op in more games these days is a fantastic option, and doubly so since players aren't required to go the splitscreen route if they've got the correct hardware.
Each player having their own screen in a game as visually rich as this one is a real treat. That's not to say the game itself is flawless, but I will leave further comment to the review. Turned it in this afternoon, so look for it soon.
Is the game industry in a state of arrested development? We present our take on Heather Chaplin's incendiary GDC presentation. Plus, the proliferation of co-op, the viability of OnLive, and lessons learned from Leisure Suit Larry. With Chi Kong Lui, Mike Bracken, David Stone, and Tim Spaeth.
If you've been reading this blog or following me on Twitter, you've probably picked up on the fact that Solar has been my latest Xbox Live Community addiction. An original, refreshing title that shows a great deal of creativity and craftsmanship, I wanted to know more. After doing a little clicking, I was able to convince Solar’s developer, Australian Jay Watts, to take a few minutes and speak with me.
The wife and I are doing co-op in Resident Evil 5 right now. Haven't finished it yet, but I'd say that we are at least halfway through, if not a little further.
Gotta say, it's fun enough and a good rental, but I think anyone who complains about the control system is justified and there are a number of other issues that just don't make any sense. For example, you can buy all sorts of guns and life-up items between missions, but not ammo? Instead, it's somehow better to have players breaking barrels (a truly fresh idea, indeed) to find boxes of ammunition scattered throughout tribal huts and swampland?
I'm slacking off apparently, because IGN posted these videos back on the 2nd and I'm only just now finding them (and only because Dread Central posted them recently).
Anyway, my fellow Game Critic Brad Gallway is telling me that Burn Zombie Burn! didn't turn out quite as well as we'd hoped (you can read his thoughts on it here). That's a bummer (although I'm still gonna have to check it out for myself), but hope for a classic Robotron/Zombies Ate My Neighbors updating lives on—this time in Zombie Apocalypse, which is headed to the PlayStation 3 and Xbox 360.
Checking out the video should make it obvious that the game draws a lot of inspiration from Robotron. The title is a two stick shooter with a multitude of weapons at the player's disposal. Hordes of brain-craving undead fill the screen and the main objective is to terminate them with extreme prejudice while saving the occasional civilian and racking up a bonus multiplier. According to early previews, the title will have four playable characters, feature 55 levels of zombie-slaying goodness, and features both local and online co-op play. I'm already sold.
Developed by Nihilistic and published by the fine folks at Konami, expect to see Zombie Apocalypse sometime in September of 2009.
Just found this in my inbox, courtesy of the good folks at Capcom.
We are happy to announce that the wait for new Resident Evil 5 content is almost over! The new online multiplayer Versus mode will be available to download on Xbox LIVE and PlayStation Network beginning tomorrow, Tuesday, April 7, 2009. For 400 Microsoft Points on Xbox LIVE, or $4.99 on the PlayStation Network, Resident Evil fans will be able to go up against each other for the most terrifying Versus mode to date.
Versus allows up to four players to match wits in online battles across two very different game types. Slayer’s Rule is a point-based game that challenges players to kill Majinis. In Survivor’s Rule, players hunt the most dangerous game, each other! Players can begin the hunt as Chris, Sheva or other secret characters, and choose from either one-on-one or two-versus-two team matches for either of the two gameplay styles.
Now, let the debate as to whether or not we should have to pay $5 for this content commence…
Been spending some time playing Henry Hatsworth in the Puzzling Adventure on DS lately.
It's been getting quite a bit of positive praise from people whose opinions I usually put some stock in, and I'm glad to report that it's as good as they suggest. I won't talk about it too much since I'm contemplating a review, but I will say that it's certainly worth a purchase for anyone who can appreciate tightly tuned platforming and some straightforward puzzle action. The game is certainly more than the sum of these parts and combines very well together, and honestly, I'm little bit mystified as to how EA ended up publishing something of such quality.
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