By Brad Gallaway on April 10, 2009 - 9:21pm.
If you've been reading this blog or following me on Twitter, you've probably picked up on the fact that Solar has been my latest Xbox Live Community addiction. An original, refreshing title that shows a great deal of creativity and craftsmanship, I wanted to know more. After doing a little clicking, I was able to convince Solar’s developer, Australian Jay Watts, to take a few minutes and speak with me.
By Brad Gallaway on April 8, 2009 - 10:43pm.
The wife and I are doing co-op in Resident Evil 5 right now. Haven't finished it yet, but I'd say that we are at least halfway through, if not a little further.
Gotta say, it's fun enough and a good rental, but I think anyone who complains about the control system is justified and there are a number of other issues that just don't make any sense. For example, you can buy all sorts of guns and life-up items between missions, but not ammo? Instead, it's somehow better to have players breaking barrels (a truly fresh idea, indeed) to find boxes of ammunition scattered throughout tribal huts and swampland?
By Mike Bracken on April 7, 2009 - 2:43pm.
Another Sunday Drive through Los Angeles
HIGH Using one of the nonsensical (but fun) super-powers to snatch victory from the jaws of defeat.
LOW Losing a car in a pink slip race because of the A.I.'s insane ability to rubber band back into the race even when they're off the map.
WTF Why do these games even bother trying to tell a story?
By Mike Bracken on April 7, 2009 - 6:53am.
I'm slacking off apparently, because IGN posted these videos back on the 2nd and I'm only just now finding them (and only because Dread Central posted them recently).
Anyway, my fellow Game Critic Brad Gallway is telling me that Burn Zombie Burn! didn't turn out quite as well as we'd hoped (you can read his thoughts on it here). That's a bummer (although I'm still gonna have to check it out for myself), but hope for a classic Robotron/Zombies Ate My Neighbors updating lives on—this time in Zombie Apocalypse, which is headed to the PlayStation 3 and Xbox 360.
Checking out the video should make it obvious that the game draws a lot of inspiration from Robotron. The title is a two stick shooter with a multitude of weapons at the player's disposal. Hordes of brain-craving undead fill the screen and the main objective is to terminate them with extreme prejudice while saving the occasional civilian and racking up a bonus multiplier. According to early previews, the title will have four playable characters, feature 55 levels of zombie-slaying goodness, and features both local and online co-op play. I'm already sold.
Developed by Nihilistic and published by the fine folks at Konami, expect to see Zombie Apocalypse sometime in September of 2009.
By Mike Bracken on April 6, 2009 - 7:14am.
Just found this in my inbox, courtesy of the good folks at Capcom.
We are happy to announce that the wait for new Resident Evil 5 content is almost over! The new online multiplayer Versus mode will be available to download on Xbox LIVE and PlayStation Network beginning tomorrow, Tuesday, April 7, 2009. For 400 Microsoft Points on Xbox LIVE, or $4.99 on the PlayStation Network, Resident Evil fans will be able to go up against each other for the most terrifying Versus mode to date.
Versus allows up to four players to match wits in online battles across two very different game types. Slayer’s Rule is a point-based game that challenges players to kill Majinis. In Survivor’s Rule, players hunt the most dangerous game, each other! Players can begin the hunt as Chris, Sheva or other secret characters, and choose from either one-on-one or two-versus-two team matches for either of the two gameplay styles.
Now, let the debate as to whether or not we should have to pay $5 for this content commence…
By Brad Gallaway on April 4, 2009 - 10:22pm.
Been spending some time playing Henry Hatsworth in the Puzzling Adventure on DS lately.
It's been getting quite a bit of positive praise from people whose opinions I usually put some stock in, and I'm glad to report that it's as good as they suggest. I won't talk about it too much since I'm contemplating a review, but I will say that it's certainly worth a purchase for anyone who can appreciate tightly tuned platforming and some straightforward puzzle action. The game is certainly more than the sum of these parts and combines very well together, and honestly, I'm little bit mystified as to how EA ended up publishing something of such quality.
By Mike Bracken on April 3, 2009 - 7:19am.
Konami has released several screenshots from their forthcoming video game version of the popular Saw movies (head over Clanbase's website for the rest). The company took over the project from Brash Entertainment after the developer went bankrupt a few months back. Konami is hoping that Saw will become a successful game franchise, one that rivals their own Silent Hill and could potentially go toe to toe with Capcom's Resident Evil.
By Brad Gallaway on April 2, 2009 - 10:15pm.
Don't get me wrong—technology is a wonderful thing. Seriously, I'm not the kind of person who wishes we could go back to the days of listening to the latest pop hits on wax cylinders, or who thinks that microwaves have killed the art of cooking. That said, a person's got his limits and there are definitely some times when things in the tech world just get going too fast.
Of course, I'm talking about all this newfangled "Cloud" stuff that's been going around. For those who may not have heard about it yet (and trust me, I'm sure you will) the gist is that some people have gotten the idea in their heads that the best way to take video games to the next level is to do away with traditional consoles as we know them. No more going down to the store, picking up a disc, popping it in your console of choice and enjoying with a slice of pizza or cold beverage. Instead, games will allegedly be run from a central server and streamed via broadband to a receiver box which will then send that signal to your home TV.
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