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Far Cry 2 Review

More isn't Always Better

Far Cry 2 Screenshot

HIGH Using real-time fire as a strategic advantage.

LOW Driving, driving, driving.

WTF People just leave diamonds lying around in the wilderness in unlocked briefcases?

Video: Sonic Unleashed speed run illustrates Sonic's former glory

After the launch of Sega's ridiculous Sonic and the Black Knight, it is fitting that I came across this video (posted on Sega's PR blog no less). It is a speed run done in Sonic Unleashed for the PlayStation 3, by an unknown Japanese gamer who displayed a level of skill and reflexes in the game that definitely deserved recording and saving for prosperity.

In the level, the unknown player puts Sonic through his paces at breakneck speed. From the word "GO!", he is a blue blur and more amazingly, the world around him is nothing but a beige blur. Okay it is just a speed run, but when you watch enough of them starring Sonic, and especially those taken from the new Sonic titles, if you're like me, you get an intense feeling of nostalgia.

Demo Impressions: Wanted, Wheelman, Watchmen and Riddick

It was a good week for demos this week, or at least, there were several new ones to take a peek at. Oddly enough, a full 50% of the demos I spent time with featured Vin Diesel's electronic likeness. His star may have faded in Hollywood, but find it interesting that he's still trying to make a mark in the Uncanny Valley.

The Chronicles of Riddick: Assault on Dark Athena Screenshot

The Chronicles of Riddick: Assault on Dark Athena. I was a big fan of the first Riddick game on Xbox. It was sophisticated, the graphics were cutting edge, and the game itself was much better than the source material that inspired it. As great as it was back then, based on this demo, it seems as though the industry has passed Riddick by.

To start with, the segment of gameplay featured in this demo was a horrible choice. It seems to be taken directly from the middle of some longer series of tasks, and doesn't show the stealth element that the first game was known for. Level design was in the "interstellar drab" style of metallic hallways and doors that look like walls, and there's an odd section where the player is asked to take control of a "drone" and leave the body of the main character. It might work just fine in the main game, but in a demo, everything here felt like it missed the mark. The graphics (another high point for the first title) weren't at all impressive, either… with clunky mechanics and unimpressive visuals, what was this demo supposed to show us?

Tomb Raider: Underworld Review

Lara Croft's big adventure

Tomb Raider: Underworld Screenshot

HIGH Reaching the top of a particularly troublesome climb.

LOW Dying repeatedly because of the awful camera.

WTF Lara's outfit choices for an arctic expedition: wetsuit or skimpy wetsuit. Apparently no one has ever heard of exposure to the elements. Neither outfit has shoes...

Brad Smash!

Have you ever found yourself playing something that you weren't really crazy about, but you played it anyway? There are lots of reasons for doing so… maybe you spent the last of your budget on a title that the reviews were far too kind to, or maybe there's nothing really hot or exciting on shelves and you've got nothing better to do. Whatever the case, I imagine that anyone who plays games finds themselves in that same position occasionally. That was the situation this afternoon.

Left 4 Dead Review

Romero's heroes

Left 4 Dead Screenshot

HIGH It might have taken fifteen years for someone to figure out that a zombie-killing FPS was a good idea, but at least the wait is finally over.

LOW Other than the fact that you actually get to kill zombies in it, there is nothing to recommend this game.

WTF Bombs that make loud beeping sounds make zombies attack the bombs. Car alarms that make loud beeping sounds make zombies attack me. What?

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