Another teaser trailer—this time for a game instead of a movie.
This brand new clip for Electronic Arts' forthcoming "re-imagining" of Dante's Inferno debuted at Gamescom this week. I know most people only seem marginally excited for this game (which looks like a God of War clone and not nearly as spectacular as God of War III), but I'm still holding out hope. Maybe this new glimpse into what the game has in store for you will change some opinions.
Prepare to "go to Hell" on February 10th of next year.
Started NyxQuest: Kindred Spirits on WiiWare yesterday. I only had time to get two or three levels into it, but I was really liking what I saw. The art style is very minimal and clean, and the mechanics are immediately accessible.
Basically, you take control of a winged girl and navigate puzzle-ish levels on a 2D plane. The jumping/flapping/gliding works well, and the formula is enriched by using the Wiimote to manipulate certain objects in the environment. In certain sections, you're controlling the girl with the left stick and a button, and moving stone blocks with the Wiimote pointer and a trigger. It's a little like the old "rub your stomach and pat your head" routine, but in a good way.
I think we were all pretty excited by the idea of Gore Verbinski directing the cinematic adaptation of 2K Games' BioShock. Unfortunately, though, the global economy and other issues killed that dream and cast the future of the project into doubt—at least it did until last night.
Variety is reporting that director Juan Carlos Fresnadillo is currently in negotiations to take over the project.
While Fresnadillo isn't a household name, he did direct 28 Weeks Later—which was nice piece of apocalyptic zombie cinema. The style he displayed behind the camera in that film certainly gives me hope for BioShock.
This isn't official yet, but I'll keep you posted as details emerge.
I had originally intended to write about Avalon Code tonight, but before I get to that I have to discuss Trials HD.
Anyway, never in a million years would I have predicted that I would have become as obsessed with this game as I have, but it's been dominating my life for the last few days.
Reminding me a lot of an updated Excitebike early on, I knocked out the first few clusters of levels pretty quickly. I didn't get gold medals on all of them, but I did well enough to satisfy my own personal sense of achievement. Moving up, the Hard level was indeed hard. When I got to Extreme, I couldn't believe it.
I would never have guessed it, but I've been completely addicted to Trials HD on the Xbox 360 this week. One of the spotlight Summer Arcade releases, it's basically an updated version of the venerable NES classic Excitebike hopped up on stupidiculous amounts of steroids.
I'm not a fan of games that feature timed runs as a core part of gameplay, and I'm not usually a fan of games that emphasize an extremely high degree of technical precision, but in spite of those preferences, I got hooked immediately and I've been putting an unusual amount of time into it every night.
An expansion of Microsoft's XNA Creator's Club initiative, the Community Games area (now known as Indie Games) is a place for creative individuals, independent developers and small studios to have their work seen by the 360 audience at large. Anyone who thinks they've got a great idea can enter a submission through the Indie process and eventually have a game ready to be sold and downloaded to hard drives all across the world. It's a great opportunity, and the only program of its kind to be available on a home console. Unfortunately, Microsoft has given this area of Live very little attention, and despite being an incredibly exciting and innovative feature, very few players know the first thing about it.
With any luck, this article will help change that.
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