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Xbox 360

Fight Night: Round 4...

Analog Controls.
44% (41 votes)
Button Controls.
56% (53 votes)
Total votes: 94

GameCritics.com Podcast Episode 17: Fallout 3 Point Lookout, MtG: Duels of the Planeswalkers, The Conduit

After some quick Transformers: Revenge of the Fallen impressions, the crew takes a deep dive into The Conduit, Fallout 3: Point Lookout, and Magic the Gathering: Duels of the Planeswalkers. It's our first three-way, so be gentle. Featuring Chi Kong Lui, Brad Gallaway, and Tim Spaeth.

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Call of Juarez and Magic: The Gathering addiction

Call of Juarez: Bound in Blood Screenshot

Started Call of Juarez: Bound in Blood on PlayStation 3 tonight. I was having a little trouble keeping my eyes open so I didn't play past the first two chapters. However, it definitely seems better than the first Call of Juarez so far. It's still not a graphic powerhouse, but the visuals have improved and I'm always a sucker for a Western (or Western-ish) setting.

Fallout 3: Point Lookout Review

Deliverance, Part 2

Fallout 3: Point Lookout Screenshot

HIGH Vast and rich, it feels like a perfect extension of the main game.

LOW The ending loot is a disappointment.

WTF Why are these 'shine-swilling hillbillies so bullet-resistant?

Microsoft's Project Natal?

Stephen Colbert unveils Microsoft's next console

It seems the writers for The Colbert Report, or perhaps even Stephen Colbert himself, were watching the Microsoft press conference at E3. And after watching the no doubt inspiring video for Project Natal, they came up with their own successor to the popular console.

Feel free to watch the entire thing, but the Xbox 360 talk doesn't start until the 1:40 mark.

Prototype Review

Feels Like it's Still in Development...

Prototype Screenshot

HIGH The main character is one of the most powerful gaming has ever seen.

LOW Getting mega-spammed and juggled to death by enemy attacks.

WTF did anyone bother to quality-check the story before the game shipped?

Interview with Dan Eriksson, producer of Bionic Commando

Bionic Commando Screenshot

If you've been reading this blog then you will know that I was quite impressed with the recent Bionic Commando game, updated and re-imagined by Swedish developer GRIN. So impressed, in fact, that I felt motivated to track down someone on the development team and ask them a few questions about their superb effort.

Thankfully, Bionic Commando producer Dan Eriksson was quite willing to chat with me for a bit about the work involved in reinventing such a classic game.

Bionic Commando Art Gallery

Click here for Bionic Commando Art Gallery

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