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Mithra: The Calling - Episode One Review

Pick up item. Examine.

Mithra: The Calling - Episode One Screenshot

HIGH The puzzles all made sense, which is rare for the genre.

LOW Coming in under an hour, it's over too soon.

WTF Episodes 2, 3, 4 and 5 better not be too far behind.

Knights in the Nightmare art book and CaveIn...rocks

Since the super-nifty dee-luxe Devil Summoner 2 package (scroll down for the pic) got me in the mindframe for extra bonus-type stuff, I thought I'd put out word for the soundtrack and art book that comes with a pre-order for Atlus' Knights in the Nightmare for the Nintendo DS.

Fallout 3: Broken Steel Review

Rewriting history with DLC

Fallout 3: Broken Steel Screenshot

HIGH Finally fixing the utterly illogical and contrived original ending

LOW Not enough new gear, though the Tesla Cannon is pretty fab

WTF Was there no way to save and carry over exp. from the last two add-ons?

Velvet Assassin is NOT a game about killing Nazi vampires.

I can't stress that strongly enough. It's an attempt to make an utterly serious stealth game about a sexy lady killing Nazis who are in no way vampires. Here, just take a look at the screenshots.

Velvet Assassin Screenshot - Too dead to enjoy the view.

The Horror Geek presents: Chanbara beauty slashes her way to DVD

Awhile back, I reviewed a game called Onechanbara: Bikini Samurai Zombie Squad here at The Horror Geek website. The game wasn't great (it was repetitive, translated in pure "Engrish", and had environments that looked like something straight out of a low budget first generation PlayStation 2 game), but I liked it for the cheese factor (half-naked chicks running around killing zombies with swords is a win in my book) and geysers of blood.

I knew a film version was in the works (and I've been looking forward to it, honestly) and now NipponCinema brings us an official poster, synopsis, and release date for the movie.

Trino, Valkyria Chronicles, Bikinis and Raiho

In between projects at the moment, I spent most of my game time today (which was not much) checking out the various Community games I've downloaded over the last few weeks.

Every Wednesday when I check out the new stuff on Live, I make a point of looking at the new Community offerings and queue up the trials for a day just like today when I want to play something, but I'm not quite ready to commit to something substantial. Anyway, I think I tried something like ten or twelve different titles, and only one of them was worth a damn.

Called Trino, you take on the role of a small, aquatic-looking life form that creates triangles in space. The point of it is to trap enemy creatures within the triangles to earn power ups and move on. It's sort of half-puzzle, half-action, and it has a very polished and "complete" feeling to it. I didn't spend a lot of time on it, but I paid for the download happily and I'll be getting to it in short order.

Grapple Buggy, Red Faction: Guerrilla, Ultor Exposed... and Tera Patrick!

Anyone who reads this blog knows that I have a great appreciation for indie games. Small, interesting, and innovative are things that I can appreciate, so today I've got some scoop on an upcoming title that should be worth keeping an eye on: Grapple Buggy, coming from Nathan Fouts over at Mommy's Best Games.

Dan's Demo Roundup - May '09

UFC Undisputed 2009 Screenshot - Well that's just not fair.

With the recent spate of demos released over Xbox Live, I thought it was a good time to take a look at what they have to say about the products they’re marketing to us!

This time around, I'll be covering UFC Undisputed 2009, Red Faction: Guerilla, Sonic Ultimate Genesis Collection, X-Men Origins: Wolverine, Bionic Commando, Up, and Battlestations: Pacific.

Navigating streets of NYC easier when they resemble "Halo"

Jack Schulze and Matt Webb's Here and There mapWho could have imagined that the next evolution or revolution in maps would have been influenced by videogames?

We could, actually.

Of course, ours involved three-dimensional, cybernetic, holographic overlays ala Dead Space or Grand Theft Auto.

Jack Schulze and Matt Webb, creators of the "Here and There" map, were indeed influenced by games—even some not so obvious ones—but games were just one of many influences. (This is probably a good thing given how limited most in-game maps actually are.)

So far it is simply available in poster form, but a 3D-perspective melded with a top down view would seem to have profound applications outside of gaming. Not that gaming wouldn't see a benefit. Gaming worlds are getting bigger and navigating them can be as daunting as navigating the streets of Manhattan for some of us. A "Here and There"-influenced map would be a godsend.

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