Huge thanks to Anonymous for tipping me off on how to defeat the gorilla boss in world four of Cocoto Platform Jumper (WiiWare).
It's a simple little game that by all reckoning should have been a complete cakewalk, but this gorilla seemed invincible and all efforts to find answers on the Internet were a complete fail. My frustration at this part had grown to the point that I had actually quit the game in disgust, and I was contemplating calling Nintendo to complain that they were selling a piece of defective software. Then, lo and behold, Anonymous chips in with a comment and solves the mystery.
Dead Space was one of the better games of last year—an atmospheric blending of Event Horizon and Alien that gave me hope that maybe game developers can still come up with compelling original properties instead of just churning out sequels.
The game's already spawned a comic book, an anime movie tie-in, a sequel game and a on-rails offshoot title for the Wii—all this on top of the feature film version we’ve been hearing about for some time now.
IndustryGamers: Most publishers make decisions based on sales, so what made Ubisoft decide to pursue Beyond Good and Evil again?
Laurent Detoc: Well, I didn't say there's definitely going to be another game. I said something had leaked, which means we've been working on some Beyond Good and Evil stuff, but whether there's going to be another game or not, that's something for the future. But getting to your question as to why there's work on the IP again, it's a creative people business; the creative talent is interested in it and possibly exploring how to do it from a new angle.
I thought I had reached the end of the game when the developers surprised me and whipped out another new chunk of content to get through. To be perfectly frank, I think I was ready for the game to be over. I'm a little concerned now that it might overstay its welcome.
It looked like the big screen adaptation of Castlevania was basically dead in the water not too long ago. Director Sylvain White was gone and all signs pointed to the film spending a lot of time languishing in development Hell. Turns out that's not the case at all, actually, as Bloody-Disgusting has got the exclusive scoop that director James Wan (one of the co-creators of the Saw franchise) has come on board the project as a director and co-writer.
Can't get enough of seeing your favorite video game vixens (and Link) in risque pictorials? Well, how about a burlesque show? The show was put on by the Devil's Playground burlesque group for a Video Game Girls event in Los Angeles. The dancers here aren't female gamers, but for the most part they did a job on the costumes and the seductive dancing.
Shia LaBeouf sits down with BigDownload to talk about Transformer: The Revenge of the Fallen The Game. Nice to hear a celebrity that is an actual gamer, though not particularly surprising coming from a twenty-something year-old, white male. LaBeouf talks like many of his characters: without an edit button, some cockiness and a whole lot of sass. When you're done reading this interview you not only have an appreciation for his love of gaming, but also his contempt for the Wii.
Although I haven't had as much game time as usual lately, I was able to sneak in a few sessions with Ghostbusters: The Video Game on PlayStation 3.
I haven't checked any FAQs, but I'd estimate I'm about halfway through or so—before I started, I was hoping that the game would be at least decent, but I'm quite glad to report that it's actually fantastic. Without a doubt, it's certainly among the best license-based games ever created, if not the best. Besides that, it's great just as a game, license or not.
Although I certainly think anyone would be able to enjoy the action, I'd guess that it's at least twice as good for people (like me) who are fans of the film.
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