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Fallout 3: Mothership Zeta Review

Nevermind, Scotty... Don't bother beaming me up.

Fallout 3: Mothership Zeta Screenshot

HIGH Thawing out the anachronous survivors.

LOW The repetitive, needlessly bloated mission design.

WTF The amount of wasted potential on display here.

Cocoto Platform Jumper, 'Splosion Man and The Legend of Neil

Huge thanks to Anonymous for tipping me off on how to defeat the gorilla boss in world four of Cocoto Platform Jumper (WiiWare).

It's a simple little game that by all reckoning should have been a complete cakewalk, but this gorilla seemed invincible and all efforts to find answers on the Internet were a complete fail. My frustration at this part had grown to the point that I had actually quit the game in disgust, and I was contemplating calling Nintendo to complain that they were selling a piece of defective software. Then, lo and behold, Anonymous chips in with a comment and solves the mystery.

Ghostbusters: The Video Game Review

Bustin' makes me feel really, really good

Ghostbusters: The Video Game Screenshot

HIGH It feels exactly like playing a never-released Ghostbusters movie.

LOW Bill Murray has a few good lines, but mostly phones in his performance.

WTF The last level is the weakest, most trite in the entire game.

The Horror Geek presents: Dead Space movie lands a director

dead-space-1

Dead Space was one of the better games of last year—an atmospheric blending of Event Horizon and Alien that gave me hope that maybe game developers can still come up with compelling original properties instead of just churning out sequels.

The game's already spawned a comic book, an anime movie tie-in, a sequel game and a on-rails offshoot title for the Wii—all this on top of the feature film version we’ve been hearing about for some time now. 

Beyond Good & Evil 2 is not exactly a sure thing

Beyond Good & Evil 2's not exactly a sure thing

You didn't really think Ubisoft was going to make a sequel to Beyond Good & Evil did you?

IndustryGamers: Most publishers make decisions based on sales, so what made Ubisoft decide to pursue Beyond Good and Evil again?

Laurent Detoc: Well, I didn't say there's definitely going to be another game. I said something had leaked, which means we've been working on some Beyond Good and Evil stuff, but whether there's going to be another game or not, that's something for the future. But getting to your question as to why there's work on the IP again, it's a creative people business; the creative talent is interested in it and possibly exploring how to do it from a new angle.

Still in Dark Athena

The Chronicles of Riddick: Assault on Dark Athena Screenshot

Still playing Dark Athena on 360.

I thought I had reached the end of the game when the developers surprised me and whipped out another new chunk of content to get through. To be perfectly frank, I think I was ready for the game to be over. I'm a little concerned now that it might overstay its welcome.

The Horror Geek presents: James Wan takes a trip to Castlevania

castlevania-teaser-poster

It looked like the big screen adaptation of Castlevania was basically dead in the water not too long ago. Director Sylvain White was gone and all signs pointed to the film spending a lot of time languishing in development Hell. Turns out that's not the case at all, actually, as Bloody-Disgusting has got the exclusive scoop that director James Wan (one of the co-creators of the Saw franchise) has come on board the project as a director and co-writer.

Video game-themed Burlesque show

Can't get enough of seeing your favorite video game vixens (and Link) in risque pictorials? Well, how about a burlesque show? The show was put on by the Devil's Playground burlesque group for a Video Game Girls event in Los Angeles. The dancers here aren't female gamers, but for the most part they did a job on the costumes and the seductive dancing.

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