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Xbox 360

PlayStation Portable downloading needs work, Weapon of Choice gets reduced

Sony PlayStation Portable PSP Screenshot

I finally got around to downloading my first title direct-to-PSP. Considering how smoothly it went, I'd have to say that Sony was completely smoking drugs when they decided to come up with the Go. Although I performed the process on one of the original UMD-compatible models, if it's even remotely analogous, then their new download-only handheld is sunk before it's even started.

The Horror Geek presents: Dante's Inferno developer diary: Anger

Electronic Arts' been cool enough to share another new Developer Diary for their forthcoming action game Dante's Inferno. This one is entitled "Anger", and as you might have guessed, it's all about how Dante will bring the pain to Hell's minions.

I'll let the clip speak for itself, but the crew behind the game spends roughly five minutes talking about Dante's Death Scythe melee weapon, how they came to choose it over a more traditional sword, and the benefits of the Cross magic combat system. Interspersed with that is a lot of gameplay footage to whet your appetite.

Wet Review

No, I Haven't Heard Of Substance. Why?

Wet Screenshot

HIGH Sliding into a wallrun into a dive and scoring five headshots in the process is as cool to watch and perform as it sounds.

LOW "Learning" how to use a shotgun for the third time.

WTF Seriously? You put the plot twist in the manual?


Game Description: Rubi is a problem fixer. She fixes problems. She's good at it. But when she agrees to fix a wealthy man's problem by finding and bringing back his wayward son, she thinks it's all going to be cut and dry. She thought wrong. The job wasn't so simple. And the man who hired her isn't who he appears to be. Now Rubi's on the run, needing to find the man who left her for dead, leaving a massive body count in her wake. Double-crosses. Enemies. Allies. Guns. Swords. Drugs. Old books. In an adventure that spans three continents, two warring factions, and one very agitated problem fixer, WET keeps the adrenaline pumping from start to finish.

Why won't Bungie make the vehicular combat game we all crave?

Doesn't he look like he's having fun?

So I finally got around to playing half an hour of Halo 3: ODST last night, and while I'm not planning to write a review of it any time soon, I wanted to comment on the weird experience I had with the game.

I was playing a friend's game, so I just sort of dropped in medias res, and had no idea what was going on plot-wise, so I'm not going to bother commenting on that aspect. What I will say is that for the first fifteen minutes of my playtime I had a blast. So much fun that I couldn't remember why I'd hated Halo 3 as much as I did (by which I mean "not really that much at all").

Going on my 4th Xbox 360!—oh, and more Demon's Souls

Xbox 360 Red Ring of Death (RROD)

My 360 RROD'd yesterday, bringing my grand total to three Microsoft console deaths. Even the PS1 (known for its failures in the early models) never died as often as the 360, making it the most fail-prone console in history. I mean, going through four units in one generation? Come on. The result? No 360 titles for my son while he's here and my review schedule just went out the window.

GameCritics.com Podcast Episode 23 Transcript

Transcript of GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

Halo 3: ODST?

23% (155 votes)
17% (114 votes)
22% (154 votes)
Don't care.
38% (262 votes)
Total votes: 685

Demon's Souls (still), Mirror's Edge, and Professor Layton

Demon's Souls Screenshot

Over 30 hours into Demon’s Souls and 2/5 of the worlds completely cleared… suffice it to say that this game is having no difficulty whatsoever keeping my attention, and I continue to be impressed with the levels, the design, the extra elements, the hidden stuff—pretty much everything. It's also worth noting that this game, pound for pound, has more genuine OMFG moments than anything else I've played in recent memory.

Interview with Drew Rechner, Community Liaison for Section 8

A while ago, my review of the recently-released MMO FPS Section 8 went live. To my surprise, I actually ended up having a very enjoyable time with it, despite not being a fan of the genre.

Although the servers have been full of players every time I've gone online, I don't get the sense that there is a very high level of awareness of this title in the games community—especially in the wake of another recently-released steamroller of an FPS that's had everyone buzzing over the last week. So, as my way of saying "thanks" for making my time reviewing the title worthwhile, I decided to do a follow-up interview as my small effort to help raise Section 8's profile.

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