Ready to guide Claire and Leon on another sojourn through zombie-infested Raccoon City? Then Capcom's got just the game for you—provided you own a Nintendo Wii.
The company showed off footage of its new Wii-exclusive, Resident Evil: The Darkside Chronicles—an on-rails shooter sequel to Resident Evil: The Umbrella Chronicles. The game promises to take players back to some of Raccoon City's classic locales and allow them to shoot an endless parade of rotting zombies and other assorted beasties while doing it.
We're back! With Brad's and Tim's new sons safely extracted, the team reunites to discuss all the games they've been playing during the break: InFamous, Broken Steel, UFC Undisputed, Dead Space, Trino, CaveIn, Mithra and the Project Trico teaser. With Chi Kong "North/South" Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
I'm incredibly bummed that I'm not going to E3 this year. I've gone numerous times in the past and I highly recommend that anyone who really loves games go at least once—even in it's newer, more streamlined, form, it's still a spectacle unlike anything else. I could have gone this year, but I don't have the money to get to LA, so I'll be watching from home like the majority of my fellow gamers. I'm not happy about this.
The show hasn't started yet, but we're already seeing little bits and pieces of things that will be at the show. Take, for instance, this trailer for Dead Space: Extraction. Extraction is the Wii-only on-rails shooter prequel to Electronic Arts' big hit of last year. I'm still not sold on the whole on-rails shooter thing, but the graphics in the trailer aren't bad and the game's universe is interesting enough that I'd make a return trip to it even if the visit was a guided one with little room for exploration.
Dead Space: Extraction hits retailers on September 29th.
After learning about The Beatles: Rock Band Limited Edition Premium Bundle, I thought Electronic Arts had lost its collective mind. A videogame bundle that cost as much as the console it plays on? What is this Steel Battalion? We all remember how successful that was, right?
But this only speaks to the incredible popularity of the genre. A popularity that attracts criticism and praise.
Awhile back, I reviewed a game called Onechanbara: Bikini Samurai Zombie Squad here at The Horror Geek website. The game wasn't great (it was repetitive, translated in pure "Engrish", and had environments that looked like something straight out of a low budget first generation PlayStation 2 game), but I liked it for the cheese factor (half-naked chicks running around killing zombies with swords is a win in my book) and geysers of blood.
I knew a film version was in the works (and I've been looking forward to it, honestly) and now NipponCinema brings us an official poster, synopsis, and release date for the movie.
Although I'm not up to full speed, here are some tidbits to tide regular Coffeecola readers over until the next update…
Bayonetta. I get that the main character is a witch who has guns on her shoes, but it's a little impossible not to think that this is a recycled Devil May Cry with a gender switch and a storyline that seems to have a little bit of absurdity to it. Call me crazy, but after watching the storyline trailer available now, I couldn't help but sense echoes of God Hand. Anyone agree?
I guess the one positive about a slow news day is that I can post a few things that would have otherwise gotten lost in the shuffle. Things like this, a trailer for the forthcoming videogame adaptation of The Grudge which comes courtesy of GameTrailers.
You can't tell a whole lot about the game from this teaser, but it looks pretty atmospheric (the music is a nice touch) and reminds me a bit of the Condemned games. Check it out for yourself and see what you think.
Scanning Twitter today, it occurred to me that if all the Pre-E3 rumors about Microsoft and Sony developing motion controllers/devices turn out to be true, then it'll be a massive case of misguidedly missing the point in both instances.
If these whisperings do pan out, it seems obvious that the only reason they'd be pursuing such technology is a direct result of the massive retail success of the Wii as a console. However, I think that trying to emulate such success is impossible—In my view, the Wii sold such absurd numbers of units based on three factors: the novelty of the motion controls, being the cheapest console out of the current three, and being able to leverage both of those qualities (in addition to the Nintendo name) into a fearsome "cool factor". The thought that adding motion controls to the existing consoles might be enough to translate into attracting new "Wii" players is absurd.
As we near the arrival date of our son (still in utero) we find that we are in kind of a holding pattern… since we've got all the baby stuff and reorganized the house several times over, there's not really a lot to do but wait. Helping us pass the time today was House of the Dead: Overkill on the Wii.
Although the game felt a little bit shallow (and took us about three hours to complete) I've got to say that I absolutely fell in love with the presentation—Headstrong Games pulled a really genius move in positioning the entire thing as a 70's exploitation film.
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