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Cursed Mountain Review

Proving that horror isn't based on guns and gore

Cursed Mountain Screenshot

HIGH Refreshingly different and mature on a kid-centric console.

LOW The lack of play variety may put off some players.

WTF Do religious artifacts really need more powerful upgrades?

Replayability and Muramasa

A while ago, I received a request for a quote from a guy named Chris at a site called The Submission. Chris was putting together an article about replayability, and I was glad to contribute, although I don't quite think I said what he expected… In any event, I thought it was an interesting read when all was said and done.

My review of Cursed Mountain is nearly done and I've got another piece coming up for (believe it or not) Sudoku Ball Detective. In the meantime, I've started playing Muramasa: The Demon Blade for the Wii, and I'm finding it to be a difficult experience. Difficult not in the sense that it's hard to play, but difficult in that part of me wants to praise it and admire it, while another part is deeply unsatisfied with its structure and content.

I definitely need to play more of it before making up my mind, but whichever way it goes, I have a feeling that this is going to be a difficult piece to write.

The Games of PAX - Day Two

The Games of PAX - Day Two

Since this was my first year going to a conference as a family unit (mommy-daddy-baby) I decided to skip most of the presentations and after-hours events. My little boy was great on the exhibition floor, but I didn't want to push my luck… or his endurance. Since I don't have much to say on the other events that occurred (and boy, there were an absolute ton of them) here's my final rundown of the games I saw and played.

Vertigo Review

Rolling the Ball (Rolling!). Them Heavy People...

Vertigo Screenshot

HIGH I was really happy to see a bowling mode included; this was a ton of fun for me in Super Monkey Ball.

LOW Why isn't the camera following my Xorb?

WTF What the hell kind of name is a Xorb, anyways?

The Horror Geek presents: Two new Resident Evil Darkside Chronicles videos from Penny Arcade Expo

The Penny Arcade Expo is in full swing (I'd love to go one year…) and Capcom is on hand showing off not one, but two new gameplay videos from their upcoming on-rails zombie shooter Resident Evil: The Darkside Chronicles.

I've been hard on on-rails shooters over the past few years, and I'm absolutely awful at containing my contempt for the Wii, but I'm still looking forward to checking this title out when it hits shelves this December. Check out the first clip below, then jump past the break for the second.

The Games of PAX - Day One

The Games of PAX - Day One - Dark Void Screenshot

Today was the first day of PAX (Penny Arcade Expo) 2009. I have to admit that I hadn't really been paying attention to many of the press materials prior to the show, and I was a little taken aback when the family unit and I arrived on-site to find that the place was an even larger, more spread-out roil of gamers than it was last year. I think the expo may be reaching its critical mass at the Washington State Trade & Convention Center, honestly. I certainly don't want it to leave, but I have a hard time imagining more people being able to cram into that space.

Motion control: Boon or bane for gamers with disabilities?

With all the studies on therapeutic uses for Nintendo's Wiimote, a deaf school's innovative use of PlayStation Portables and the potential for Microsoft's Project Natal to make games accessible to players with disabilities thanks to its ability to recognize objects, voices, gestures and facial expressions, it's easy to think that motion-sensing technology is an unequivocal boon to players with disabilities everywhere. But is it? It's certainly easier for some people with disabilities to move an arm than to push a small button (or six). But what about those players with disabilities who are attracted to video games partly because pushing buttons allows them to do things they cannot otherwise do? Will the move toward motion control realism bar some players from their hobby?

Disabilities, Nintendo's Demo Play and a wishlist

New Super Mario Bros. Wii Screenshot

While I think Nintendo's Demo Play feature would be great for skipping the boring or poorly-designed bits of a mostly-good game, some people wonder if games getting their own players "unstuck" is the end of gaming as we know it. Others point out that this feature may be very useful for players with disabilities, who may find parts of a game completely impossible.

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