Some of you may view this as a cop-out, but rather than do a fairly common Game of the Year piece, I'm doing things a little differently. I'm going to run down a list of great games that I played this year. I'm not going to say that one was necessarily better than the other, but I hope this gives you some idea of the games that got me to believe that 2010 was a very good year for video game software.
I hate reading and making top 10 lists. Usually. Generally I just don't like it when I see something meaningless like "TOP 10 ASSES OF VIDEAGAEMS" or something similarly silly. A top 10 games of the year or top 10 games of all time list is really the only time when I can excuse the use of a list in such a fashion. Even still, up to this point I resisted making one. I mean, isn't it enough if I say I liked a game? Do I really need to use some kind of imaginary metric to rank them?
Publishers should take a page from LucasArts. The best way to sell your preposterous video game might be to put away the expensive pyrotechnic effects, shaky-cam footage and orchestral score and just go for laughs.
Well, it has reached the time of year when we harvest the crop of retrospectives, the best-of and worst-of lists that one can accuse of gratuitous iconoclasm, corporate servitude, or trolling as suits your fancy. I continue my habit of not naming a "Game of the Year", nor even a "Game (that I played) of the Year" because it's a hollow designation, and (rightfully) nobody cares. That said, since it is customary to roll out some kind of year-end wrap-up, here is one.
Another year, another breakdown of the year's best games—according to me. Looking back, 2010 was an odd twelve months. Catching many players and critics by surprise, a large number of the most hotly-anticipated titles ended up being unexpectedly disappointing, leaving the top honors wide open for a number of lesser-known, smaller-budget projects. Unfortunately, while many of these smaller games displayed promise and creativity, most of them were flawed or uneven enough to give pause. The result? A year where (in my view, anyway) there really was no single runway pick for the year's best.
This particular video really hits its mark. Part tribute to Super Mario Bros., part tribute to Grand Theft Auto and completely awesome. As an homage it captures some popular Nintendo catch phrases and mixes them in with altered non-Nintendo catch phrases. My favorite part of the video though is that frequent sad sack and third wheel, Luigi, is particularly badass. Though clearly the second in command in The Brothers Mario, he's not the pathetic, attention-seeking sibling we see in other fan videos.
Since NPD stopped sharing its domestic sales figures with the press (and therefore the general public), it's very difficult to pinpoint numbers and interpret larger trends. Over at NeoGAF, fellow armchair analysts have taken the time to sift through press releases and have posted what available information that's been released regarding November's sales numbers. I'm going to borrow from that data to forge a bit of analysis.
My son became a Monster Hunter Tri addict earlier this year when he was with us for the summer, and we spent lots of time going after the big beasties on the Wii. He asked for a copy of his own for his birthday (which he got, of course) and I just found out yesterday that one of his other family members gave him a PlayStation Portable and a copy of Monster Hunter Freedom Unite as an early Christmas present.
As we talk about almost every year at this time, the 2010 Video Game Awards are in the books… and I didn't watch it. After having watched the show for the last two years, and with my karaoke job coinciding with the event, I was fine trying to follow the event via Twitter. I didn't miss much.
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