We're back! Again! Join us for captivating spoiler-free discussions of Portal 2 and Dead Space 2. Plus: the merits of silent protagonists, PSN madness, Chi buys a 3DS, Mike subscribes to Final Fantasy XIV, Tim loses it over Dante's Inferno, and so much more. We were just so happy to hear each other's voices, we couldn't stop gabbing. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Chance" Spaeth.
Hokuto "Hok" Konishi is a member of the Quest Crew. (For those that didn't know, Quest Crew were the winners of Season Three of MTV's America's Best Dance Crew. They've been enjoying great success since then making appearances all over the world.)
Konishi injured himself while training so he is sidelined from dancing. However, while he can't express himself with his feet, he still has two working hands and has used them to create this video "tribute" to Super Mario.
The most difficult part of reviewing a game is reviewing the difficulty. A few games—Super Meat Boy, I Wanna be the Guy—can uncontroversially be called hard, but the essential question is actually whether they are too hard. Since that level of difficulty depends not only on the individual player's skills and experience, but also on his values, it can be difficult to state what goes over the line. It is even harder to accurately say whether a game is too easy, primarily because most reviewers are skilled and experienced gamers, many of them drawn to the hobby during its early days when challenge was practically all a game could offer in terms of fun.
One of my new favorite shows comes out of Britain. It goes by the name of Misfits and airs on E4 (whatever that is). Anyway, it features a group of young superheroes (or super anti-heroes) and one of them actually uses parkour to get around.
Now, that has always looked cool, but watching the character who is only now starting to do the parkour thing, I began to wonder where one would learn to even do this stuff and at a level where you could just traverse a city.
Well, wouldn't you know it, there is a place like that. It purports to be "California's first indoor facility dedicated to freerunning and parkour."
Whether that is true or not is irrelevant. The skills of the people in the video are amazing and even if there weren't some Mario-theme sections in their facility, I'd still find a reason to post this video here.
Are you a Legend of Zelda fan? Of course you are. And as a Zelda fan, the one thing you've always wanted outside of a Zora Tunic or the Master Sword is a large chest just like the ones Link finds all the best goodies in.
Remember how dramatic it felt opening one of these chests and finding a dungeon compass?
Instructables user Zachariah Cruse has put together a guide on how to build your own treasure chest so that you too can be serenaded everytime you open it to access your collection of masks, boots and ocarinas.
I came out pretty strong on Twitter recently, decrying the loss of instruction manuals as publishers such as Ubisoft and EA Sports have made moves to abolish print manuals in exchange for digital manuals that can be found as extra content on the game disc. While publishers are reasoning that eliminating such manuals is better for the environment, it seems evident to me that there are more significant factors at work here.
The GameStation is back with a sequel to its clever Mario Brothers/Grand Theft Auto mash up. This time, there is a new Don, a Don-Key Kong, stepping on Bowser's turf. Who does he call for help? The Brothers Mario of course.
At first I couldn't see Donkey Kong and Mario as enemies going up against Bowser. That was until I realized that, historically speaking, Donkey Kong and Mario have been enemies from Nintendo's beginning. I guess years of watching them pal around in Super Mario Kart, Mario Tennis and Super Smash Bros. skewed my view.
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