We're bringing back GameCritics After Dark, and to kick things off it's a special Zelda extravaganza! We assemble a crack team of experts to give their take on The Legend of Zelda: Skyward Sword, then we debate an even more enormous question: what is the future of the Zelda franchise? Featuring Richard Naik and Mike Bracken, plus special guests Jeffrey Matulef and Brainy Gamer's Michael Abbott.
Have you always wanted to take Ninja Gaiden's Ryu through the worlds of Super Mario Bros.? Wait, really? You have? Or how about playing as Link from The Legend of Zelda? You've wanted to do that too? Okay, well, now you can... online.
So for the last couple of months (and especially over the last few days) there's been a resurgence of "no one should ever write for free, ever, never never" among freelance games writers and paid career professionals. As someone who takes games writing very seriously and who's also worked as a mostly-unpaid-but-not-always reviewer for the last twelve years, I wanted to take a few minutes and share my thoughts on the subject.
December 2011 is a month that, upon review of the NPD report, continues the slide that the console video game industry has seen for much of the year. Hardware sales were down 32% from a December ago, with weaker Wii and PlayStation 3 sales leading the decline.
Happy New Year! We reveal the success rate of our 2011 gaming resolutions, and set some new ones for 2012. Plus, Fallout (the first one!), Infinity Blade II, Sequence, Darksiders, and The Legend of Zelda: Skyward BORED—am I right, people? With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "My Wife Really Did Say That" Spaeth. Oh, and I almost forgot! This is the show that changes everything.
LOW Inconsistent stabs AND falling off a ledge to be respawned next to a lantern ghost in the Silent Realm.
WTF To open the gate of time, you must attain the three sacred flames. To get the sacred flames, you must acquire the three sacred gifts. To get those, you must procure the fifteen tears of the goddess....
Twenty-eleven was not a banner year for games. Sure, the fourth quarter was once again overfilled with AAA titles that brought in billions of dollars of revenue (and review scores centered squarely at the top end of the scoring chart), but many of those titles weren't exactly mindblowing in their awesomeness. The games weren't bad, mind you—it's just hard to shake the feeling that 2011's fourth quarter was more about treading water.
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