By Peter Skerritt on November 23, 2012 - 9:25pm.
I'm certainly happy for those who bought Wii U on launch day and are excited about it. It's the first new console in a long time, and new beginnings are always special times. The World Wide Web has been abuzz with chatter about Wii U for a couple of days now, as people check in with their experiences—good and bad. It's an interesting indicator for those who were on the fence about getting a Wii U as to whether buying the console now is a good idea… or whether it's wiser to hang back and wait awhile.
By Dale Weir on November 16, 2012 - 1:06pm.
The guys at Extra Credits look into incorporating imbalance in a game. Ironically, imbalance is just the thing that when worked into character classes, weapons, tools and gameplay rules can wind up giving both the wet-behind-the-ears newbie and grizzled veteran new strategies as each plays and progresses through a game.
By Brad Gallaway on November 16, 2012 - 12:09pm.
I've been asked a few times if I will be getting a Wii U, and what my plans are in regard to the system. Basically, my plans are... I have no immediate plans. Nintendo will not be sending review hardware to GameCritics (they never send us anything!) and discretionary spending on a new console is on hold right now. Apart from that, I've looked at the release list and as far as I'm concerned, there's nothing to get excited about.
By Guest Critic on November 12, 2012 - 10:07pm.
Survival horror games aren't what they used to be. Once upon a time, they were about survival and horror. It makes sense. It's what the genre is called, after all. These titles would encompass qualities of mystery and exploration as the player fought to stay alive with every step. Over the years, they've increasingly become about action, gunfights, and an overload of cheap jump scares. I prefer the former, despite a plethora of the latter.
By Brad Gallaway on November 9, 2012 - 2:25pm.
It's time again for one of my "house-cleaning" posts where I toss up a bunch of random bits and links to stuff and get it off of my computer.
By Brad Gallaway on November 8, 2012 - 6:42am.
I was listening to a podcast recently (and I've heard this same thing multiple times from other people over the last week or so) and I was shaking my head at the way the speakers were discussing recent Events Which Shall Not Be Named. Over and over, they were so insistent that reviewers are "getting paid off" for good scores.
By Sparky Clarkson on October 29, 2012 - 10:22pm.
In the wake of the success of Obsidian's Project Eternity Kickstarter, supporters are eagerly watching the stretch goals to see what promised goodies will be put into the game. Meanwhile, I am hoping to see one thing left out: voice acting. Done correctly, voice acting can significantly improve a Japanese RPG. However, recording voices for characters diminishes a Western RPG, regardless of the reading's quality. For this reason, I feel that Western RPGs should avoid having voiced dialogue.
By Dale Weir on October 29, 2012 - 8:54pm.
Extra Credits has an interesting two-part discussion about the hero's journey, a concept explored by Joseph Campbell's The Hero with a Thousand Faces. Thatgamecompany's Journey is the game example featured here (along with The Legend of Zelda) but this seems to be a concept exploited in all entertainment genres.
By Christopher Floyd on October 23, 2012 - 9:03am.
What do all of these big-name games have in common? They were all worked on by a studio you might not recognize—Demiurge. After helping the big boys with these heavy-hitting titles, they've stepped out of the shadows with Shoot Many Robots, their own original IP.
By Dale Weir on October 19, 2012 - 2:52pm.
And you thought the worst that could happen to a Pokémon in a fight was that it might "faint." No sir, in fact there are repercussions that could come back to haunt you.
Caution: Crude language
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