Vita
By Dylan Collins on February 15, 2013 - 6:18am.
On this episode, we talk about what we are FINALLY going to be clearing from our backlogs this year. We also answer some listener questions that you have always wanted to know, but didn't know you wanted to know. Join us for this informative episode of the GameCritics Podcast! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I finally spelled everyone's name correctly" Collins. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on February 11, 2013 - 6:29pm.

It's not a backlog title, but I managed to get a copy of Fire Emblem: Awakening for Nintendo 3DS, and I've been putting some time into it… it's not title I was eagerly anticipating, but I needed a portable title and word of mouth from people that I trust was almost universally positive.
By Peter Skerritt on February 11, 2013 - 5:35pm.

I've learned a few things after reading about what's happened during the DICE Summit and Awards event that's taken place this past week. The industry seems to be crying out desperately for maturity. David Cage (Heavy Rain, Beyond: Two Souls) says that games need to grow up. Warren Spector (Epic Mickey) says that games like Lollipop Chainsaw shouldn't be made. The industry wants more Journey and The Walking Dead experiences, as evidenced by these games winning 99.5% of the awards given out. The definition of "fun" is changing.
By Michael A. Cunn... on February 10, 2013 - 1:37pm.
Meow to Tail a Story
HIGH Witty dialogue and great voice acting make the characters more personable.
LOW Getting stuck because I couldn't see the one object I needed to interact with.
WTF How every character seems to possess advanced knowledge of quantum physics.
By Brad Gallaway on February 7, 2013 - 11:00pm.

Monster Hunter 3 Ultimate hits the 3DS and WiiU in March, and I'm hoping that a lot of you out there who haven't tried the game yet will decide to jump aboard. If you do, be aware that Monster Hunter has always been utterly terrible at welcoming newcomers. Even though it eventually became one of my favorite games of all time, I fully admit that my first few experiences with the series were nothing short of awful.
By Dylan Collins on January 25, 2013 - 9:13am.
We are reaching into the listener mail bag again! We learn Brad's favorite food, and what game is like Amelie...if Amelie could fly! Also, Special guest Christopher Floyd stops by to talk in his Irish accent. Oh yeah, we also talk about what we've been playing and have a lively discussion about the Steam Box! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Sexiest Thumbs Alive" Naik, Special Guest Christopher Floyd and Dylan Collins. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on January 19, 2013 - 11:00pm.

It feels like it's been a while since I've done a proper blog post, and there's a lot of stuff to catch up on, so let's get right to it...
By Dale Weir on January 18, 2013 - 10:38am.
There is a surprising downside to video game demos. With fewer and fewer options available for those that might want to try a game before buying it, demos are the default option. But demos have the adverse effect of underselling a good game or demonstrating how bad a bad game really is. Understandably, many developers and publishers aren't willing to take that chance. Where does that leave us? The guys at Extra Credits take a look.
By Mike Bracken on January 16, 2013 - 7:57pm.

2012 is officially in the books, which means it can be time for only one thing: this year's installment of Bracken's Best Games of the Year. If you've already listened to our year-end awards extravaganza podcast, then you're well aware of what my top four games of 2012 were—but don't bail yet! There are six other games that made my top 10 of the past year, and you'll want to stick around to see what they are. Plus, if you haven't heard the podcast, the entire list is a mystery to you at this point!
By Dale Weir on January 16, 2013 - 4:36pm.
This is why the fighting game genre will never go away. The real thing just winds up making you look like a useless wimp.
Caution: Crude language
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