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Video: Go right

I don't know about you but the side-scrolling platformer wasn't just a genre, it was the genre for most of my childhood. The games that got it right were the ones that kept ushering you forward—to the right—even when it only seemed to be getting tougher.

There is probably some life lesson or allegory in there somewhere. This video with its nice editing and great music does a good job of highlighting that.

Video: Go right

Extra Credits: TransGaming

The guys at Extra Credits take a quick look at an idea that has been on the minds of game developers and publishers for years now. It's dubbed "transgaming" and it lets fans of different genres all play and exist within the same game world. There is a lot of potential there, so have a listen.

Extra Credits: TransGaming

Saving the PlayStation Vita

Sony PlayStation Vita Image

Despite a strong, well received launch lineup and positive reviews regarding the hardware, the domestic Vita launch disappointed with a first-week estimate of only 300,000 units. Sony is definitely facing an uphill battle stateside, but all is not lost. The hardware is good, the games are there, and major marketing dollars are being put behind the Vita. So how can Sony capitalize upon the Vita's strengths while dragging itself out of its presumed grave? Here are a few ideas.

Sumioni: Demon Arts Review

Ink-credibly Bad

Sumioni: Demon Arts Screenshot

HIGH The sumi-e art style is pretty nifty.

LOW Nothing else is.

WTF Ancient Japan is lousy with giant, demonic, self-aware wagon wheels?

Cool stuff of PAX East 2012

XCOM: Enemy Unknown Screenshot

I knew very little about XCOM before the show, but now it's one of my most anticipated titles. A re-imagining of the classic PC strategy series, Enemy Unknown gave me a very distinct Frozen Synapse vibe, which makes sense since it was itself heavily influenced by the XCOM games. There was no playable demo at the show and the presentation consisted of a pre-beta build, but I liked what I saw and will likely be picking it up when it releases.

Atlus's Vita game round-up

Shin Megami Tensei: Persona 2 Innocent Sin Screenshot

Given the present dearth of strategy and role-playing games on the young Vita, exposure to some classic Atlus games couldn't come at a better time. I recently had a chance to play nine of these games for the first time on Vita and I came away from the experience realizing that, even if most of these games are ports of earlier releases, no one picks up on and supports unique properties the way Atlus does. This is the company that published oddball titles like Hammerin' Hero and Eggs of Steel, after all.

Sine Mora Review

Friends in Time

Sine Mora Screenshot

HIGH You can't beat the feeling of imminent death suddenly giving way to absolute victory.

LOW Your friends don't like it when you curse the television so.

WTF Who's the wife when a bison fathers a wolverine?

Uncharted: Golden Abyss Review

Killer App

Uncharted: Golden Abyss Screenshot

HIGH Soaking in those sumptuous visuals.

LOW Finger-swiping QTEs.

WTF Why do I have to clean 100% of the dirt off this artifact with my tired finger when I can already make out the "hidden" image?

Extra Credits: So you want to be a developer, Part 2

The crew at Extra Credits return with the second part of their two-part series on how to become a developer.

Extra Credits: So you want to be a developer, Part 2

Extra Credits: So you want to be a developer, Part 1

Do you love spending hours in front of a computer writing code? Do you prefer spending many more hours debugging software than spending time with your loved ones? Do you want to spend time justifying your hard work to fickle gamers and an even more fickle gaming press? Then you want to be a video game developer and this video might be right for you.

Extra Credits: So you want to be a developer, Part 1

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