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Sine Mora Review

Friends in Time

Sine Mora Screenshot

HIGH You can't beat the feeling of imminent death suddenly giving way to absolute victory.

LOW Your friends don't like it when you curse the television so.

WTF Who's the wife when a bison fathers a wolverine?

Uncharted: Golden Abyss Review

Killer App

Uncharted: Golden Abyss Screenshot

HIGH Soaking in those sumptuous visuals.

LOW Finger-swiping QTEs.

WTF Why do I have to clean 100% of the dirt off this artifact with my tired finger when I can already make out the "hidden" image?

Extra Credits: So you want to be a developer, Part 2

The crew at Extra Credits return with the second part of their two-part series on how to become a developer.

Extra Credits: So you want to be a developer, Part 2

Extra Credits: So you want to be a developer, Part 1

Do you love spending hours in front of a computer writing code? Do you prefer spending many more hours debugging software than spending time with your loved ones? Do you want to spend time justifying your hard work to fickle gamers and an even more fickle gaming press? Then you want to be a video game developer and this video might be right for you.

Extra Credits: So you want to be a developer, Part 1

Armchair Analysis: February 2012 NPD—A tale of two portables

Hot Shots Golf: World Invitational Screenshot

Lots of you are probably wondering who "won" the portable showdown last month. Early estimates of 300,000 units for Vita seemed likely to nudge it past the 3DS, which would have made sense given that Vita is the newer platform and that early adopters would push it to a respectable launch number. That didn't happen, however.

State of Play with Brandon Bales: David Jaffe, Part Three

Here's the wrap-up of our fantastic talk with David Jaffe, creative lead on the Twisted Metal series and one of my favorite all-time games, God of War.

Inside, we finish up our talk on the new Twisted Metal, we hear about Mr. Jaffe's future plans, and we hear how he feels about other games and designers aping his style.  If you're a fan of David's, you don't want to miss this one!

State of Play with Brandon Bales: David Jaffe, Part Three

Armchair Analysis: February 2012 NPD—Sea of red

Final Fantasy XIII-2 Screenshot

In a way, it's good to see that there hasn't been the reaction to February's NPD data that I anticipated. On the flip side, February was another month of deep Year-over-year (YOY) negatives and presents questions to me about just how long the current console cycle can remain viable.

Sony PlayStation Vita software impressions

Uncharted: Golden Abyss Screenshot

In this second part of our initial PlayStation Vita impressions pieces, Michael A. Cunningham gives his thoughts on some of the Vita launch titles. Michael has been burning through a stack of titles, spending between one and three hours with each.

Sony PlayStation Vita hardware impressions

PlayStation Vita Image

GameCritics is proud to offer one of two impression pieces covering the PS Vita. The first is the one you are reading and it's by Matt Kaplan (commonly known as one of the biggest PlayStation Portable fans on the planet). Matt has been putting his Vita through its paces and evaluating every element and gives his thoughts on the shiny new black hardware.

State of Play with Brandon Bales: David Jaffe, Part Two

In this episode, Mr. Jaffe shares with us his thoughts on God of War 4, the troubles of tumultuous development (including two cancelled games, Darkons and Heartland), the failures of Calling All Cars, and the reasons why he left God of War. Finally, we wrap up with thoughts on the process of creating the brand-new Twisted Metal.

State of Play with Brandon Bales: David Jaffe, Part Two

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