By Brad Gallaway on November 18, 2012 - 4:17pm.
Often Imitated, Never Duplicated
HIGH Starts off very Monster Hunter-ish.
LOW Quickly succumbs to shallow design and tedium.
WTF Who thought locking the player in ambush killboxes was good design?
By Dale Weir on November 16, 2012 - 1:06pm.
The guys at Extra Credits look into incorporating imbalance in a game. Ironically, imbalance is just the thing that when worked into character classes, weapons, tools and gameplay rules can wind up giving both the wet-behind-the-ears newbie and grizzled veteran new strategies as each plays and progresses through a game.
By Guest Critic on November 12, 2012 - 10:07pm.
Survival horror games aren't what they used to be. Once upon a time, they were about survival and horror. It makes sense. It's what the genre is called, after all. These titles would encompass qualities of mystery and exploration as the player fought to stay alive with every step. Over the years, they've increasingly become about action, gunfights, and an overload of cheap jump scares. I prefer the former, despite a plethora of the latter.
By Brad Gallaway on November 12, 2012 - 10:03pm.
The Best Escort Mission that Ever was
HIGH Completing the game without skipping any levels.
LOW The stages in area15 can be soul-crushingly difficult.
WTF why is using the water power so finicky?
By Brad Gallaway on November 12, 2012 - 8:52pm.
I'm still between review games at the moment, so I started playing Silent Hill: Book of Memories on Vita. I liked the demo and I'm a big fan of dungeon crawlers and Roguelikes when they're done well, so despite all of the negative talk I heard, I decided to go for it. I'm about ten levels into the campaign so far, and I think it's actually pretty good—but that statement needs some qualification.
By Brad Gallaway on November 9, 2012 - 2:25pm.
It's time again for one of my "house-cleaning" posts where I toss up a bunch of random bits and links to stuff and get it off of my computer.
By Sparky Clarkson on November 8, 2012 - 11:18am.
Psycho in the Car with Pistols
HIGH Figuring out, after multiple deaths, how to take down a whole level in seconds.
LOW The queasy, terrible stealth level.
WTF Almost every moment of this game is a WTF.
By Brad Gallaway on November 8, 2012 - 6:42am.
I was listening to a podcast recently (and I've heard this same thing multiple times from other people over the last week or so) and I was shaking my head at the way the speakers were discussing recent Events Which Shall Not Be Named. Over and over, they were so insistent that reviewers are "getting paid off" for good scores.
By Sparky Clarkson on October 29, 2012 - 10:22pm.
In the wake of the success of Obsidian's Project Eternity Kickstarter, supporters are eagerly watching the stretch goals to see what promised goodies will be put into the game. Meanwhile, I am hoping to see one thing left out: voice acting. Done correctly, voice acting can significantly improve a Japanese RPG. However, recording voices for characters diminishes a Western RPG, regardless of the reading's quality. For this reason, I feel that Western RPGs should avoid having voiced dialogue.
By Dale Weir on October 29, 2012 - 8:54pm.
Extra Credits has an interesting two-part discussion about the hero's journey, a concept explored by Joseph Campbell's The Hero with a Thousand Faces. Thatgamecompany's Journey is the game example featured here (along with The Legend of Zelda) but this seems to be a concept exploited in all entertainment genres.
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