By Michael A. Cunn... on November 29, 2012 - 6:11pm.
How to Lose with a Straight Flush
HIGH The gameplay is solid for a portable FPS.
LOW Finishing the single-player modes in less than an hour.
WTF This could have been good, had everything not gone horribly wrong
By Brad Gallaway on November 28, 2012 - 6:16am.
GameFly sent me Playstation All-Stars Battle Royale the other day, and while I haven't had a whole lotta time to get into it, I did play a few multiplayer sessions with my youngest son. The time we spent on it basically amounts to me standing still while he beats on me with a variety of different characters, but he enjoys it and that's good enough for us.
By Dale Weir on November 28, 2012 - 5:34am.
Recently, European courts ruled that digital property is the same as physical property. Extra Credits does a brief breakdown of what that could mean for games should such a ruling be held up on appeal and duplicated here in the United States.
By Brad Gallaway on November 18, 2012 - 4:17pm.
Often Imitated, Never Duplicated
HIGH Starts off very Monster Hunter-ish.
LOW Quickly succumbs to shallow design and tedium.
WTF Who thought locking the player in ambush killboxes was good design?
By Dale Weir on November 16, 2012 - 1:06pm.
The guys at Extra Credits look into incorporating imbalance in a game. Ironically, imbalance is just the thing that when worked into character classes, weapons, tools and gameplay rules can wind up giving both the wet-behind-the-ears newbie and grizzled veteran new strategies as each plays and progresses through a game.
By Guest Critic on November 12, 2012 - 10:07pm.
Survival horror games aren't what they used to be. Once upon a time, they were about survival and horror. It makes sense. It's what the genre is called, after all. These titles would encompass qualities of mystery and exploration as the player fought to stay alive with every step. Over the years, they've increasingly become about action, gunfights, and an overload of cheap jump scares. I prefer the former, despite a plethora of the latter.
By Brad Gallaway on November 12, 2012 - 10:03pm.
The Best Escort Mission that Ever was
HIGH Completing the game without skipping any levels.
LOW The stages in area15 can be soul-crushingly difficult.
WTF why is using the water power so finicky?
By Brad Gallaway on November 12, 2012 - 8:52pm.
I'm still between review games at the moment, so I started playing Silent Hill: Book of Memories on Vita. I liked the demo and I'm a big fan of dungeon crawlers and Roguelikes when they're done well, so despite all of the negative talk I heard, I decided to go for it. I'm about ten levels into the campaign so far, and I think it's actually pretty good—but that statement needs some qualification.
By Brad Gallaway on November 9, 2012 - 2:25pm.
It's time again for one of my "house-cleaning" posts where I toss up a bunch of random bits and links to stuff and get it off of my computer.
By Sparky Clarkson on November 8, 2012 - 11:18am.
Psycho in the Car with Pistols
HIGH Figuring out, after multiple deaths, how to take down a whole level in seconds.
LOW The queasy, terrible stealth level.
WTF Almost every moment of this game is a WTF.
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