
Formally announced at this years Game Developers Conference, OnLive purports to be the first legitimate gaming-on-demand service. Games will be stored and run entirely on mega-powerful servers, and will deliver low latency, high definition video back to your television or PC. Major publishers including Electronic Arts, THQ, Take-Two Interactive, Atari, Epic Games and Ubisoft have agreed to deliver their games through the OnLive network.
We want to know what you think. Is this the future of games distribution, or does it sound too good to be true? Assuming the technology proves viable (and that's a BIG assumption) this could conceivably change the face of the industry, affecting brick-and-mortar stores, game prices, the used games and rental markets—everything.
Leave your thoughts and predictions here, and we'll discuss your comments on the next episode of the GameCritics.com Podcast.








Future
I can easily see this as becoming the standard for gaming in the future. Maybe not OnLive in particular, but streaming games directly to your computer (or console) will probably become normal for gamers at some point in the world of tomorrow. Aren't PC gamers halfway their already? With Steam you don't get a physical product, you just download the game to your hdd. Isn't this the next step on that ladder?