Aspiring game reviewer? Maybe we can help. Chi Kong Lui, Brad Gallaway, and Richard Naik share their best trade secrets. Plus, our take on the best DLC no one's talking about: Enslaved's "Pigsy's Perfect Ten." Your host is Tim "Yes, Thanksgiving Was Like Two Weeks Ago" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Tim Spaeth

Tim Spaeth

Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.

Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.

Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.

In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Tim Spaeth

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5 Comments on "GameCritics.com Podcast Episode 45: How to Write a Game Review, Pigsy’s Perfect Ten"

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Crofto
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Crofto
5 years 8 months ago
Great podcast again chaps! Also just wanted to highlight what you guys said about where amateur reviewers usually slip up when they mainly state features of a game, and not actually give a unique opinion on it. I completely agree with that, but also think it can be applied to even “professional” reviewers on the whole too; take a look on Metacritic, and at least 80% of reviews are exactly what you guys describe – non-unique opinions on a game with a list of how it functions. Until actual professional reviews begin offering unique opinions on the whole (for e.g.… Read more »
Tim Spaeth
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Tim Spaeth
5 years 8 months ago

[quote=Odofakyodo]1) I don’t know if you already do this, but if you advertised your podcast topic beforehand, that could give listeners an opportunity to send questions that could prove valuable for the podcast discussion. This wouldn’t be appropriate for every podcast, but it would seem very applicable to some of them, in particular this one.[/quote]It’s a great idea, and I used to do it, but I’ve been lazy. Your comment has revitalized me though — you’ll now find topic threads for the next two episodes in the Podcast section of the forums.

Tera Kirk
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Tera Kirk
5 years 8 months ago

I have a hard time writing conclusions too, Richard. As you said, the ending isn’t the place to bring in new information. It’s actually the place where the writer summarizes what they spent the whole piece saying, which is counter-intuitive.

Man, I’m writing like a robot this morning.

Odofakyodo
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Odofakyodo
5 years 8 months ago

As always, enjoyed the podcast. Couple of things:

1) I don’t know if you already do this, but if you advertised your podcast topic beforehand, that could give listeners an opportunity to send questions that could prove valuable for the podcast discussion. This wouldn’t be appropriate for every podcast, but it would seem very applicable to some of them, in particular this one.

2) Now that you plugged the User Submission process, give me some feedback on my Flower review! πŸ˜›

Alv
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Alv
5 years 8 months ago
I absolutely loved Enslaved. Loved the characters and the setting. The part I loved best was escaping from the ruins of NYC into the badlands that felt very much like a Full Throttle setting – remember that old LucasArts gem? – or Beneath a Steel Sky. I loved it for the way it made me feel and I didn’t care a jolt that it was too easy. Ultimately it has low replay value admittedly, but the single play through left a stronger and more lasting impression than open-worlders like Fallout 3 ever did. I can’t emphasis enough how directed games… Read more »
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