This week, it's some good old fashioned game talk. Amnesia The Dark Descent! Metal Gear Solid: Peace Walker! Alan Wake! Plus: Games are too buggy, Richard sings (twice), and stay tuned after the credits for some impromptu Halo: Reach chat. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Let's Grow a Beard Together" Spaeth.
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Games discussed:
- Amnesia: The Dark Descent
- Metal Gear Solid: Peace Walker
- Alan Wake
- Halo: Reach
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.








Definitely agree with you
Definitely agree with you guys on the subject of Obsidian. I first encountered their work on KotOR II, but at the time was willing to let the glitches/bugs slide since it was their first/earliest stab at a big title (although looking now, seeing a fan-made patch to restore the game's intended content says it all). However, after seeing what they've done with New Vegas it really does make me question them as developers, since I see no excuse for it.
I mean, on KotOR II I can kinda understand that Lucasarts were likely hounding Obsidian for a fast release, but I doubt Bethesda had the same aggression with New Vegas since the outcome of that game would also reflect on them as a developer/company. In essence, another 3 months or so in development would have done the game the world of good.
I always highlight how Bethesda and BioWare make unacceptably bug-ridden and glitchy games, but Obsidian are something else entirely. It's not good, and they need to sort it out, especially since with New Vegas reviewers have finally started highlighting how damaging bugs can be (which in the past most of the "big" review websites tend to ignore). I doubt they can get away with it again without significantly hurting sales of the game.