An E3 wrap-up so enormous, so all-encompassing, we drafted a fifth chair from across the pond to share the load. Sinan Kubba of the Big Red Potion podcast joins us as we tear Sony, Nintendo, and Microsoft to shreds. The hate flows freely this week folks; if it gets too depressing jump to the 92-minute mark as we reveal our most anticipated games of the show. It's our longest, most vulgarity-packed podcast ever! Rejoice! Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, the aforementioned Sinan Kubba, and Tim "Billy Big Bang Blitz" Spaeth.

Download: Right click here and select "Save Target As…"
Subscribe: iTunes | Zune | RSS
Read: Transcript

Topics discussed:

  • Microsoft Kinect
  • Sony Move
  • Nintendo 3DS
  • Epic Mickey
  • Project Dust
  • Lost in Shadows
  • Vanquish
  • Kid Icarus
  • The Legend of Zelda: Skyward Sword
  • Portal 2
  • Littlebigplanet 2
  • Final Fantasy XIV
  • Metal Gear Solid Rising

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Tim Spaeth

Tim Spaeth

Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.

Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.

Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.

In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Tim Spaeth

Leave a Reply

51 Comments on "GameCritics.com Podcast Episode 36: E3 2010 Wrap-Up, Kinect, Move and 3DS"

Notify of
avatar
Sort by:   newest | oldest
joe
Guest
[quote=Tim Spaeth]I couldn’t name a Kirby game without Wikipedia. [/quote] Dont go talking Kirby smack. He’ll eat you, and still your abilities. I’ve never played a kirby game, that was not on a hand-held. My first was Nightmare in Dreamland on the GBA. Which was an updated port of a classic kirby game. I learned of that one, from a TV commercial. Eight years ago, a hand-held game getting a TV spot was a big deal. I remember it, because they used the music from the Johnny Rivers’ song “Secret Agent Man”. The thing about kirby, is that it is… Read more »
crackajack
Guest
[quote=Jonathan]I want to satisfy a power absorption fix that only Kirby can fulfill, and you don’t. I want to play a Kirby game, and you don’t; you just want to play a game. This is going nowhere.[/quote] now you finally got the point what i wanted to make in that first one liner. You don’t want anything about a Kirby-game to change, you think everything that was in the Kirby game you liked is essential in every other Kirby game, as Zelda designers might also do. It has to be a green (and blue and red) dress, master sword, boomerang,… Read more »
Odofakyodo
Guest

To add to my previous comment regarding the Zelda presentation(forgot to put my name I think):

I found it a bit negative and unfair for the GC crew (as a whole)to knock Zelda big time for keeping the same formula installment after installment, but then harp on Miyamoto so much for a bad tech presentation. If you expect the Zelda gameplay to be the same year after year, then you should expect the controls to be solid as well, despite a slip in the presentation.

Anonymous
Guest

Just wanted to point out that Twilight Princess did not use the Wii Motion Plus while Skyward Sword presumably does. Whether or not Bluetooth is more of an issue for Wii Motion Plus is something I don’t know. But there was a significantly different technology being used which could account for the difference between what we saw with Twilight Princess. It doesn’t excuse the awful presentation, but given Zelda’s history with solid controls I’d certainly give Miyamoto the benefit of the doubt.

Vince
Guest
[quote=Gamevet]If Bluetooth was the real problem, then why didn’t this happen with the Twilight Princess showcase during that E3? I believe the GC staff made the right call on this one. Nintento and Miyamoto borked this Zelda showcase, and would have been better off calling it what it was, instead of making weak excuses.[/quote] How many years ago was the Twilight Princess shown? How many handheld devices were in the audience then compared to now? Or any other devices competing for the same signal pool? It was just either bad luck or poor planning, not realizing what the environment was… Read more »
Jonathan
Guest
[quote=Tim Spaeth]I have an honest question here; genuinely no snark intended: What was the game that made Kirby important? I’ve owned hundreds of Nintendo games over the years, and not a single Kirby game. I couldn’t name a Kirby game without Wikipedia. I know him from the five minutes I spent with Smash Bros, but is he actually considered one of Nintendo’s marquee mascots? If so, how did I miss that phenomenon?[/quote] Technically, Kirby is developed by HAL, and sometimes by Flagship (which is really just Capcom), so Kirby is a Nintendo mascot in the same way that Cloud is… Read more »
Tera Kirk
Guest
I’m a Kid Icarus fangirl, and most of the reasons why don’t have to do with the actual game. Like Brad said, Nintendo marketed it like a triple-A title. Kid Icarus was a character in a Saturday morning cartoon called Captain N: The Game Master, which is where I first saw him. (I’m several years younger than most of the hosts). He was small and cute and had an adorable speech impediment, and I was a 9-year-old girl. It was the first game I’d ever played where you moved upwards (I hadn’t played Ice Climbers or the original Mario Bros.)… Read more »
Zolos
Guest

[quote=goatart]Zolos!

You’ve been following the world cup (who you rooting for by the way??)
[/quote]

Yeah i love football!! I supported Greece. We were crap but i love them to bits after Euro 2004 so no real complaints.

Some of the best matches so far included the US btw. Unlucky to go out and it was a missed opportunity. It was a really good chance to reach semis.

Tim Spaeth
Guest

I have an honest question here; genuinely no snark intended: What was the game that made Kirby important? I’ve owned hundreds of Nintendo games over the years, and not a single Kirby game. I couldn’t name a Kirby game without Wikipedia. I know him from the five minutes I spent with Smash Bros, but is he actually considered one of Nintendo’s marquee mascots? If so, how did I miss that phenomenon?

Zolos
Guest
[quote=Jonathan] True, but I haven’t heard of any good motion-games that actually feature four players, so it may be a moot point. The best motion game for the Kinect (Dance Central) can only handle one. The Gladiator game for PS3 can reportedly handle two people, but also only two controllers, which means that you’ll be gimped because each person is supposed to have two Moves for the game to play the way it should. As for the Wii, I don’t know, the only four player game I play on it is Brawl, but that doesn’t utilize the motion controls, so… Read more »
Gamevet
Guest
[quote=Vince] You guys are ‘hardcore’ gamers. I know you all had to have read impression from the people experiencing the games for themselves. Shouldn’t you? You don’t live in a gamer cave where the only impressions that matter are your own, right? Yes, Miyamoto’s demo was frightening. I had to cover my eyes. But, knowing that the Wii’s Remotes are bluetooth, and knowing how many journalists carry bluetooth enabled devices, isn’t it possible that some interference was going on? No, its just easier for you to believe the Wii is a broken system, even though you haven’t played the game… Read more »
goatart
Guest
Zolos! You’ve been following the world cup (who you rooting for by the way??) and you’re seriously not intrigued by 3d tv!!?? You don’t think all those amazing angles and hilarious super slo mo replays wouldn’t be mind boggling in 3D?? I’ve been following obsessively and while I do enjoy 3D movies I didnt really care about tv (and still certainly don’t care enough to actually purchase it, jeez it’s expensive)…but after watching soccer everyday I gotta think watching it in 3D would make those ridiculous faces players make, and the intense corner/goalie kicks even more insanse than they are… Read more »
Jonathan
Guest
[quote=Zolos] But with regards to pricing i think you forget that with Kinect that is the total amount you need to spend for (i assume) at least 4 players maybe? The Wiimote and PS3 move however you need to spend much more if you want 4 people to play.[/quote] True, but I haven’t heard of any good motion-games that actually feature four players, so it may be a moot point. The best motion game for the Kinect (Dance Central) can only handle one. The Gladiator game for PS3 can reportedly handle two people, but also only two controllers, which means… Read more »
crackajack
Guest
[quote=Jonathan]Yes, Mario is in games where he doesn’t jump on gumbas, but no one considers those to be “Mario games.” Mario Kart is a racing game featuring Mario, Smash Bros is a fighting game featuring Mario, and the various sports games are sports games featuring Mario. Frankly, I don’t even see why you’d make that comparison.[/quote] Consider it to be similar to a Wario game, call it Girby or Zirby or whatever you like if this makes it easier. It is still the Kirby figure, he just got another gameplay. And why shouldn’t i consider Mario Kart a Mario game?… Read more »
Zolos
Guest
Finally got around to listening the podcast. To be honest i did not really follow E3 this year due to the World Cup. The one thing however that i did read about was impressions on the 3DS. A lot of people who got their hands on the handheld were really excited about it and i think it’s one of those you have to see it to understand the big deal. Tbh it’s the first 3D product i want to known as i am not impressed about 3D movies and tvs so far. As for the rest, i am under the… Read more »
crackajack
Guest
[quote=Jonathan]Ask yourself, what is the coolest, most unique, and best thing about Kirby?[/quote] he is a pink ball? This cute Nintendo character fitted the idea best, so they had to use him? *shrug* They could have made a new ip, sure, but using an old trademark is always easier for marketing. Dirt has almost nothing to do with CMR still CM is somewhere in the name. Ghost Recon is no tactic shooter anymore. It happens all the time and in this case the innovation seems cool so why should i be “angry” about it being no “real” Kirby game. [quote]If… Read more »
Jonathan
Guest
You don’t seem to understand what I’m saying. I’m not against innovation at all, but if you’re going to change everything or the most important things, then you might as well make a new IP. Back on topic; this is supposed to be about Kirby. Ask yourself, what is the coolest, most unique, and best thing about Kirby? If your answer is anything but the ability to absorb enemies’ powers, then you’re lying to yourself. I never said Epic Yarn wouldn’t be a good game, (it’ll probably be great) but it has no business being called a Kirby game. The… Read more »
crackajack
Guest
[quote=Jonathan]This “Kirby” game is extremely innovative because of the yarn mechanic, and it’s an exiting new take on 2d platforming in general. However, it is not innovative to take the defining characteristic of a character, the only thing which makes him interesting, and scrap it. If we follow your line of reasoning, then it would be totally ok to release a Zelda game in which Link never got his sword and shield and never solved any puzzles. I’m sure they could make a game out of it, but Link is a sword and shield guy, so if and when they… Read more »
Jonathan
Guest
On Kirby/Zelda. You completely missed the point I was trying to make. It isn’t fair to say that I’m complaining about innovation in Kirby and expect that I would complain the same way about innovation in Zelda. This “Kirby” game is extremely innovative because of the yarn mechanic, and it’s an exiting new take on 2d platforming in general. However, it is not innovative to take the defining characteristic of a character, the only thing which makes him interesting, and scrap it. If we follow your line of reasoning, then it would be totally ok to release a Zelda game… Read more »
crackajack
Guest
[quote=Jonathan]…that new game featuring Kirby is not a Kirby game. Don’t believe me? Watch the trailer again, then watch some gameplay videos. What don’t you see? Kirby never sucks anything up to absorb its power…[/quote] Anyone ever wondered why Zelda isn’t changed a lot from release to release? [quote=Jonathan]More importantly, SOCOM looks like it’s actually playable, not like any of the “shooters” the Wii attempts to put out.[/quote] I can only speak for Metroid Prime 3, RE4 wii edition and Disaster- Day of Crisis: they all play a lot better than Killzone, Gears, CoD4… imho, and that even tough they… Read more »
Li-Ion
Guest
[quote=Jeffrey Matulef]I also wanted to defend Epic Mickey. I’ve not played Deus Ex, so I can’t compare, but I think the paint and thinner mechanic is pretty great. Maybe it’s because I really like exploration in games, so the idea of searching for secret passages with thinner, or using paint to uncover a series of platforms to find an alternate route really appeals to me.[/quote] Do yourself a favor and get Deus Ex! The graphics are not up to date (obviously, since it’s an ancient game) but the game itself holds up really well. Deus Ex let you freely decide… Read more »
Joe
Guest
[quote=Mike Bracken]As the oldest guy on the show (38 later this year…) I often wonder if my occasional bout of apathy toward games younger guys are excited about is because I’m A. old, B. nostalgic for an earlier time or C. just aware that a lot of this stuff is just rehashes of other things. I think this year we once again saw a lot of C. [/quote] Being your age, I can tell you that your not alone. I think anyone our age has to roll their eyes at many of these “big announcements” and see them as the… Read more »
Joe
Guest

[quote=Richard Naik]I honestly have never given a crap about E3.

Sure I care about games or new tech or whatever that gets revealed, but the event itself has never even held the slightest interest to me.[/quote]

I dont think the “E3 Craze” is nearly as big as the hype would make you believe. The majority of people I know that play games, have never cared about E3 (the event) in the slightest.

especially “announcements” where we dont get to see anything. Where its just a logo or vague concept art.

Jonathan
Guest
If you look on youtube, you should find gameplay videos for all the Move games, Gladiator, The Fight, and SOCOM. The two melee combat games look like they control pretty well, better than most of the crap we see on the Wii, although I imagine that Red Steel 2 is the exception (I haven’t actually played it yet). More importantly, SOCOM looks like it’s actually playable, not like any of the “shooters” the Wii attempts to put out. Has anyone played The Conduit? It’s allegedly the best shooter on the Wii, and by extension, the best motion control shooter, but… Read more »
Jeffrey Matulef
Guest
Wow, you’re all quite bitter about this year’s E3. I was there and while I admit it wasn’t as great a showing as last year’s, I felt like there was still a lot to be excited about. Unsurprisingly, I want to defend Zelda. Re: the technical difficulties, those were specific only to the press conference. I played the game and had no trouble aiming. Unfortunately, I had different problems with it. You control the sword with your right hand, but to aim with the bow you pull back your left hand. I’m perplexed to. I also found myself constantly forgetting… Read more »
Li-Ion
Guest
[quote=Jonathan]Li-on. You’re basically right; there were a lot of sequels, but there were a few new ideas too, The Fight, Gladiator and Sorcery for Move, Dance Central (the idea of a dance game isn’t technically new, but it’s never been done like this), Enslaved: Odyssey to the West might be decent, Epic Mickey should be fun.[/quote] I don’t know how Gladiator compares to Red Steel 2 (which I really hope will have a HD variant now) and Enslaved looks really pretty, but so did Ninja Theory’s last game Heavenly Sword. HS turned out to be a repetitive, albeit pretty, button… Read more »
SatansBestBuddy
Guest
I’m 24 minutes in, and I’m wondering… have any of you guys heard of the Virtual Console? You can play an awful lot of old games at $10 or less apiece. That’s exactly what you’re asking for, right? Also, the tech demo’s on 3DS are just that, tech demos, and I have to admit that I’m a little embarrassed about how people are freaking out about playing a game they already have before with shinier graphics, but that doesn’t mean we’re gonna get those game remakes, which is how it should be, as they’re all on Virtual Console anyway, you… Read more »
Richard Naik
Guest

[quote=Tim Spaeth]It feels like Bioware’s goals here would have been more appropriate for a proper single-player KOTOR3.[/quote]

The main reasons I’m giving SWTOR a chance is a) it’s ostensibly the replacement for the KOTOR3 that we never got and b) it’s a BioWare game. I normally avoid MMOs but I’m holding out hope that maybe, just maybe, this one will be different.

Jonathan
Guest
Jim, Vince. If they had a bold re-imagining in mind, why would they not tell us? Look at the pattern of things that happened at this E3; they talked about their bold new look for the Metroid Series, and they talked about the completely new ideas for the character they claim to be Kirby, then they talked about the re-invention of the Golden Eye saga, so why would Zelda be the exception, especially if it’s what the (non-Japanese) fans want? Tim. You’re right, at this point it does us no good to speculate about whether or not Bioware can pull… Read more »
Tim Spaeth
Guest

[quote=Li-Ion]Two hours is just too long! I think it would have been better to make 2 shorter casts instead of this extremely long one.[/quote]I thought about splitting the “Games of Significance” section into its own show, but I think most listeners would have been too depressed by the end of part one to come back for part two. 🙂

Li-Ion
Guest
The Chi 3 joke was the highlight of the podcast 😉 Two hours is just too long! I think it would have been better to make 2 shorter casts instead of this extremely long one. The only thing at E3 that got me somewhat excited is the 3DS, and to some extend Portal 2 (despite being a sequel). The rest of the show… meh. Another Zelda *yawn* a new Kid Icarus *shrugs* Killzone 3 *yawn* Gears of *yawn* 3, Final *yawn* XYZ… was there some outbreak of a virus that affects creativity at last years E3, that people return just… Read more »
Tim Spaeth
Guest
[quote=Jonathan]Now, with regards to character attachment being unnatural, I think we won’t know that for certain until we’ve tried it, but the way SWTOR is going about telling the personal story and the fact that you’ll have companion characters that are with you throughout the course of the game means that Bioware won’t necessarily be hampered by the traditional rules of MMOs. I should flush out that statement because it’s vague: in WoW it would feel unnatural to become attached to a character because there are no cut-scenes, no dialogue trees, no voice-overs, no irreversible story choices, and no companions… Read more »
Tim Spaeth
Guest
[quote=Jim]I am confused on how you are all saying it is the same old Zelda game. They showed a small area off that was created solely for E3 designed to show off the new controls. There was nothing shown that would lead me to believe that it is the same game as always. They have stated that it wont be the standard ‘overworld-dungeon-overworl-dungeon’ setup we are used to. Seems as if you are watching the demo and filling in the blanks to your liking (or disliking, as it were).[/quote]Skyward Sword may turn out to be a bold, fresh, re-imagining of… Read more »
Vince
Guest
[quote=Jim]I am confused on how you are all saying it is the same old Zelda game. They showed a small area off that was created solely for E3 designed to show off the new controls. There was nothing shown that would lead me to believe that it is the same game as always. They have stated that it wont be the standard ‘overworld-dungeon-overworl-dungeon’ setup we are used to. Seems as if you are watching the demo and filling in the blanks to your liking (or disliking, as it were).[/quote] This. I think what is so hard about covering E3 is… Read more »
Jim
Guest

I am confused on how you are all saying it is the same old Zelda game. They showed a small area off that was created solely for E3 designed to show off the new controls. There was nothing shown that would lead me to believe that it is the same game as always. They have stated that it wont be the standard ‘overworld-dungeon-overworl-dungeon’ setup we are used to. Seems as if you are watching the demo and filling in the blanks to your liking (or disliking, as it were).

Jonathan
Guest
I totally get where you’re coming from when you say that you’re tired of the MMO combat and interface. Even “fast-paced” MMO combat feels very detached. It can be very strategic, but mostly in a mathematical sense. There isn’t a feeling of reacting to your enemy’s movement and attack choice. I understand that ten years ago, this was done because the technology wasn’t advanced enough to handle a lot of precise action from dozens of characters. MMO combat was streamlined so people with slow computers or slow connections would not experience lag. Unfortunately, I don’t think this kind of combat… Read more »
Mike Bracken
Guest
First off, thanks for all of the comments. I’ll stop saying three people listen to me make an ass of myself every time we do a show and amend it to like six. Double digits of listeners, here we come! Randy: Your comments about the 3DS price point make sense to me. I wouldn’t be surprised if this thing was $250 at release. I wonder how that will affect sales if it turns out to be true. Where’s the line where parents say “I’m not paying X amount of dollars for a handheld for my kid”? I’m guessing it has… Read more »
Jonathan
Guest
Let me first point out that I’m slightly exited about the 3DS, but I don’t care as much as everyone else. I’m glad it’s getting a graphics upgrade and an analog…thing, but people with amblyopia (lazy eye) are physically incapable of viewing 3D images, so that part of it does not matter to me personally. Moving on, I was disappointed that there was no news about Fable III and nothing substantial about The Old Republic (player ships, big deal). The other games I’m interested in are Deus Ex, Witcher 2, Halo Reach, Rift: Planes of Telara, Shogun 2, Skyward Sword,… Read more »
Jonathan
Guest
Sinan, first of all, I forgive you for not explaining yourself. Anyway, when you say that WoW gave each of its races/classes origin stories, I think you’re giving Blizzard a bit too much credit. In WoW, you have a very interesting backstory for each of the races, but not so much for the classes (excluding the Death Knight). Basically, you play through fifteen or so levels of race specific areas before you join the “main” world, and everything becomes the same for every player. In truth, the “unique” part of your story in WoW only lasts for a few hours… Read more »
Tim Spaeth
Guest
Thanks for all the comments. Speaking only for myself, no, this was not our podcast’s finest hour. Too long, too disorganized, and as host that all falls on me. Here’s the thing: I watched all the E3 coverage and came away completely, totally, and utterly disinterested in nearly everything. That I couldn’t come up with more than two games to be excited about (Dead Space 2 and Civ 5, both of which I already knew of) demonstrates that this industry and my personal gaming interests are flying apart in two different directions. When I used the word “ambivalent” in the… Read more »
Sinan Kubba
Guest
Regards Old Republic and story, it was very late in the day for me when it came up, I think it was one of the last things we discussed so that would have made it around 5am my time, so hope you can forgive me for not explaining myself too well. I think you’re right, I am probably a bit too cynical of SW:TOR but it’s hard not to be when there is so much talk and no bite. I guess from my perspective, I look at the way BioWare talks about specific origin stories to introduce their classes/races and… Read more »
Shane
Guest
I completely agree with you guys at how bad E3 was. I am the type of gamer than has never even played my Favourite games more than once because i am always looking for new experiences. Everything on show was just yet another sequel and even nintendo was the best of a bad bunch. I consider myself a pretty hardcore Zelda fan, but i cannot even fathom playing through the same game YET AGAIN, for the billionth time. The only game that i am really looking forward to this year is The last guardian and that was a no show.… Read more »
Jonathan
Guest
The Skyward Sword demo onstage was bad, but I think you need to give Nintendo the benefit of the doubt when they tell you that they’re having technical difficulties. I’ve watched countless live demos of that game and read just as many previews from journalists who actually played it at E3, and it’s clear that the problems during the press conference were exclusive to the press conference. With regards to SWtOR, it’s true that the interface looks rather WoWish, but the fact that you have to cover so many games has clearly limited the time you have available to spend… Read more »
Randy Overbeck
Guest
I usually find your commentary insightful and interesting (I don’t always agree, but I still enjoy the banter). This time I felt you need to push the discussion a little further and correct a few details. First kudos for being skeptical of the 3DS. After being at the show and seeing the demos I would say that this handheld is going to be more than $200… My guess is $250. And the exact angle you have to hold it at… I am not sold until I can try play a real game for an extended play period. And the earliest… Read more »
Richard Naik
Guest
This may sound odd and possibly even hypocritical given that I write about games on a fairly regular basis, but I honestly have never given a crap about E3. Sure I care about games or new tech or whatever that gets revealed, but the event itself has never even held the slightest interest to me. I’ve never had any desire to go, never watched any of the press events, and never tried to declare an E3 “winner”. I just read the recaps after the fact and watch all the trailers I’m interested in and leave it at that. I love… Read more »
Mike Bracken
Guest
[quote=Vince]You guys are ‘hardcore’ gamers. I know you all had to have read impression from the people experiencing the games for themselves. Shouldn’t you? You don’t live in a gamer cave where the only impressions that matter are your own, right?[/quote] I watched Miyamoto demo it. To my way of thinking, watching the creator of the game show it to me with the controller in his own hand trumps the opinion of reporter X at any website or magazine. If Miyamoto can’t make it look good, in front of my very own eyes, then why would I care what some… Read more »
Mike Bracken
Guest

The funny thing about the 3DS for me is that I’m least excited about the 3D part of it. I don’t give a crap about 3D movies or games at this point, but I like my DS a lot and the idea of one with beefed up hardware, a bigger screen, and the slider/nub was enough to get me interested. The 3D is like an afterthought when I think about it — and given my awful experiences with the Virtual Boy years ago, almost a negative.

Li-Ion
Guest

[quote=Anonymous]isn’t that like hating on FF XIII without getting past the first 25 hours? [/quote]
Hating a game after 25(!) hours(!) is perfectly reasonable. If a game doesn’t get good after two hours I dump it already. Kudos to everyone who forces himself through more than 10 hours, let alone 25. Twenty-five, that is more than one full day of your life wasted right there!

Anonymous
Guest

isn’t that like hating on FF XIII without getting past the first 25 hours?

Vince
Guest
I have to stop to make a comment and I’m only 7 minutes in. This is probably the most juvenile portion of a podcast I’ve heard you guys do. Notice I’m not calling you personally juvenile, but this behavior. Its frustrating, not only because of half-truths that are pouring out of your mouths, but because no one has the sense to defend against the accusations that are being thrown out. You guys are ‘hardcore’ gamers. I know you all had to have read impression from the people experiencing the games for themselves. Shouldn’t you? You don’t live in a gamer… Read more »
crackajack
Guest
installing on the box makes sense because otherwise it is annoyingly loud (jasper) and i really regret having got my box this year before this finally, after years of redesigning the inner HW, silent box is being released very fast, congrats MS… i still think the kind of remake of goldeneye will be good and this was the only announcement that put a smile on my face portal 2 The gameplay footage delivered to me the same sharp humor and the same quite simple tough of course also complicated puzzle implementation. Just the same great vibe as the original one.… Read more »
wpDiscuz