It's the thrilling third episode of the GameCritics.com Podcast!
This week's topics include:

  • Impressions of Art Style: ROTOHEX, Gears of War 2, Castlevania: Order of Ecclasia, Banjo-Kazooie: Nuts and Bolts demo and Tomb Raider: Underworld demo
  • The Annual Holiday Gaming Glut: Its impact on gamers and the industry.

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Please send mailbag questions to podcast (at) gamecritics (dot) com.

Tim Spaeth

Tim Spaeth

Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.

Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.

Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.

In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Tim Spaeth

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4 Comments on "GameCritics.com Podcast Episode 3"

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Brad Gallaway
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Brad Gallaway
7 years 9 months ago

you’re spot-on about the awkward endgames in Cubello, but something about that robot voice saying “good game” at the end just makes me smile. ; )

Mory Buckman
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7 years 9 months ago
I understood they were just impressions, and I don’t fault you for incomplete information. I tried out the cooperative Solo mode, with one of my aforementioned colorblind friends. He stuck to the few colors he could make out, I did the rest, and we very quickly beat the game. I’d say it’s easier with two players, but it’s very fun. I highly recommend trying it out (just press A on the second controller to join in), especially if you’re finding it hard on your own. As for how it stacks among the Art Style games: It’s obviously not as great… Read more »
Brad Gallaway
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Brad Gallaway
7 years 9 months ago
Hey Mory, Thanks for the comments. You’re actually correct about Rotohex’s 2P mode. Sorry for the error, I should have double-checked before we recorded and Tim’s question caught me off guard. my bad for not preparing better. Also, I had just started playing the game and i did state that i hadn’t finished it at the time we recorded… a little while later i got further and figured out that i wasn’t as close to being done as i originally had thought. Anyway, the podcast game segments are really more impressions pieces than reviews, so i hope you werent left… Read more »
Mory Buckman
Guest
7 years 9 months ago
I’d like to clear up the mistakes about Art Style: Rotohex. First off, there’s a dedicated two-player mode. I don’t know how it works, because the people I’d be most likely to play with are both colorblind, but it’s there and it looks pretty cool. It’s called “VS”, so I assume it’s competitive. You can also play cooperatively, just by bringing another controller to the Solo mode. The gameplay doesn’t change- you’ve just got two players instead of one. Again, I don’t know how well that plays. Secondly, this game gets much more difficult than Brad realizes. There are eight… Read more »
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